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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Big Mac" data-source="post: 4252031" data-attributes="member: 61182"><p>Great. I'm onboard with that.</p><p></p><p></p><p></p><p>Thanks for the info. It is very useful. Hopefully this information can be put into the <a href="http://www.enworld.org/showthread.php?t=155051" target="_blank">Monster Conversion Notes</a> at some point.</p><p></p><p></p><p></p><p>That would seem to be a lot easier to administer. Seeing as we added it, I don't see any reason not to make this a sickening effect.</p><p></p><p></p><p></p><p>demiurge1138 voted for the Gold Silatic to get 10/magic too.</p><p></p><p></p><p></p><p>This looks pretty good to me. It fits in nicely with Digest Metal. The nit-picking part of me wonders if we want the word "digestive" in the Acid description (on the grounds that the creature doesn't actually digest any organic material its acid disolves), but apart from that this looks perfect.</p><p></p><p></p><p></p><p>Thanks freyar. I do want to "keep it slow" (the argument being that 2nd edition Silatics were slower than the 2nd edition Grey Ooze). The timescale of 3rd edition combat means that even though I want to keep the 3 round delay, the Silatic is still technically a lot faster than it used to be.</p><p></p><p>However, I do think that maybe the text of Digest Metal could be tidied up a bit.</p><p></p><p>Silatics take 3 rounds to <strong>start</strong> digesting metal, but there is no reason why a Silatic making two handed attacks wouldn't try to excret digestive fluid over all the metal items in the room during a battle...and then come back to suck up the all the liquid metal at the end of the fight.</p><p></p><p>And there is no reason why the digestive fluid, itself, couldn't work instantly. As far as I can see the delay in the original blurb is 3 rounds of salivating time followed by 3 rounds of slurping time - that leaves no duration for the metal disolving process. During the middle of a combat those delays could easily be ignored (to make this an on-demand ability). Salivation can be continuous once it kicks in and a silatic only needs to slurp (in front of players) while it is fighting one handed. Once the silatic starts fighting two handed it doesn't make sense for it to stop and slurp.</p><p></p><p>I think Digest Metal could be a bit more like a barbarian's rage, with a 3 round kick in time and a post-battle period where (instead of being tired) the silatic instinctively travels to all pools of disolved metal and spends 3 rounds per item sucking up its dinner.</p><p></p><p>I think a minor change like this preserves the original delay, but makes it more obvious to the DM that they can get these guys to eat more metal objects during a fight.</p><p></p><p>(In fact, I'm now thinking that the Platinum Silatic is looking pretty hard to defeat. I can't see a single PHB melee weapon that could survive a combat. I can see players needing to summon an earth elemental to punch this creature to death.)</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4252031, member: 61182"] Great. I'm onboard with that. Thanks for the info. It is very useful. Hopefully this information can be put into the [URL=http://www.enworld.org/showthread.php?t=155051]Monster Conversion Notes[/URL] at some point. That would seem to be a lot easier to administer. Seeing as we added it, I don't see any reason not to make this a sickening effect. demiurge1138 voted for the Gold Silatic to get 10/magic too. This looks pretty good to me. It fits in nicely with Digest Metal. The nit-picking part of me wonders if we want the word "digestive" in the Acid description (on the grounds that the creature doesn't actually digest any organic material its acid disolves), but apart from that this looks perfect. Thanks freyar. I do want to "keep it slow" (the argument being that 2nd edition Silatics were slower than the 2nd edition Grey Ooze). The timescale of 3rd edition combat means that even though I want to keep the 3 round delay, the Silatic is still technically a lot faster than it used to be. However, I do think that maybe the text of Digest Metal could be tidied up a bit. Silatics take 3 rounds to [B]start[/B] digesting metal, but there is no reason why a Silatic making two handed attacks wouldn't try to excret digestive fluid over all the metal items in the room during a battle...and then come back to suck up the all the liquid metal at the end of the fight. And there is no reason why the digestive fluid, itself, couldn't work instantly. As far as I can see the delay in the original blurb is 3 rounds of salivating time followed by 3 rounds of slurping time - that leaves no duration for the metal disolving process. During the middle of a combat those delays could easily be ignored (to make this an on-demand ability). Salivation can be continuous once it kicks in and a silatic only needs to slurp (in front of players) while it is fighting one handed. Once the silatic starts fighting two handed it doesn't make sense for it to stop and slurp. I think Digest Metal could be a bit more like a barbarian's rage, with a 3 round kick in time and a post-battle period where (instead of being tired) the silatic instinctively travels to all pools of disolved metal and spends 3 rounds per item sucking up its dinner. I think a minor change like this preserves the original delay, but makes it more obvious to the DM that they can get these guys to eat more metal objects during a fight. (In fact, I'm now thinking that the Platinum Silatic is looking pretty hard to defeat. I can't see a single PHB melee weapon that could survive a combat. I can see players needing to summon an earth elemental to punch this creature to death.) [/QUOTE]
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