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<blockquote data-quote="Big Mac" data-source="post: 4282379" data-attributes="member: 61182"><p>Yep. Scrap the Hide in Plain Sight. Is this done then?</p><p></p><p>Can we make the Silver Silatic?</p><p></p><p>Here is <a href="http://chemistry.about.com/od/elementfacts/a/silver.htm" target="_blank">a fairly good page about silver properties</a>.</p><p></p><p>I vote for:</p><p></p><ul> <li data-xf-list-type="ul">Four 25 foot pseudopods - instead of 2 50 foot pseudopods*. (I figure that halving the length of the pseudopods will cancel out a little bit of the extra arm advantage.)</li> <li data-xf-list-type="ul">Some sort of combat advantage against lycanthropes. (They should count as silvered weapons for damage reduction.)</li> <li data-xf-list-type="ul">Ability to conduct electricity. Attacks like lightning go through and hit whatever is touching the Silver Silatic. (Or some sort of save to "bounce" electrical attacks.)</li> <li data-xf-list-type="ul">Ability to conduct heat. Fire and cold attacks go through and hit whatever is touching the Silver Silatic. (Or some sort of save to "bounce" heat/cold attacks.)</li> <li data-xf-list-type="ul">Highly reflective. Gaze attacks (or beholder eye rays) bounce off of the creature and hit a random creature in the nearby area. (Or some sort of save to "bounce" eye based attacks.)</li> <li data-xf-list-type="ul">Argyria: A Silver Silatic's metal digesting juices contain a chemical that permanantly changes the colour of skin to a grey or blue-grey colour next time it is exposed to sunlight. Any humanoid, monstrous humanoid or giant creature that takes damage from a pseudopod of a silver silatic that is feeding must succeed on a DC X (Fortutude?) save or its skin colour will gradually change colour as exposure to the sun binds the chemical into its skin. (I'm guessing that X = number of hit points of damage in the entire combat.)</li> </ul><p></p><p><em>* = Because of this text: "Silatics may form a pair (or more, depending on type) of long, thin pseudopods that can stretch up to fifty feet."</em></p><p></p><p>Silver Silatics are much less common than the other types, so I think we need an explanation for their lower frequency. Maybe they could be less agressive or move slower than other types.</p><p></p><p>If they had immunities that reflected a lot of types of damage, it would give them a good defence against people/creatures with special attack forms. But reflective abilities wouldn't need to actually make the creature do more conventional damage. They could actually be easier to beat if fought normally. (We could for example drop the pseudopod damage, so that they get double the attacks, but don't do double the amount of damage per round.)</p><p></p><p>BTW: <a href="http://en.wikipedia.org/wiki/Argyria" target="_blank">Argyria</a> is a real medical condition caused by chemicals containing silver. I think this could be a fairly harmless, but annoying in game ability. It might need a re-write to make it look more like a poision attack (and give people a second saving throw). Maybe potential victims who stay out of the sunlight could get one additional saving throw per day to flush the poison out of their system.</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4282379, member: 61182"] Yep. Scrap the Hide in Plain Sight. Is this done then? Can we make the Silver Silatic? Here is [URL=http://chemistry.about.com/od/elementfacts/a/silver.htm]a fairly good page about silver properties[/URL]. I vote for: [list] [*]Four 25 foot pseudopods - instead of 2 50 foot pseudopods*. (I figure that halving the length of the pseudopods will cancel out a little bit of the extra arm advantage.) [*]Some sort of combat advantage against lycanthropes. (They should count as silvered weapons for damage reduction.) [*]Ability to conduct electricity. Attacks like lightning go through and hit whatever is touching the Silver Silatic. (Or some sort of save to "bounce" electrical attacks.) [*]Ability to conduct heat. Fire and cold attacks go through and hit whatever is touching the Silver Silatic. (Or some sort of save to "bounce" heat/cold attacks.) [*]Highly reflective. Gaze attacks (or beholder eye rays) bounce off of the creature and hit a random creature in the nearby area. (Or some sort of save to "bounce" eye based attacks.) [*]Argyria: A Silver Silatic's metal digesting juices contain a chemical that permanantly changes the colour of skin to a grey or blue-grey colour next time it is exposed to sunlight. Any humanoid, monstrous humanoid or giant creature that takes damage from a pseudopod of a silver silatic that is feeding must succeed on a DC X (Fortutude?) save or its skin colour will gradually change colour as exposure to the sun binds the chemical into its skin. (I'm guessing that X = number of hit points of damage in the entire combat.) [/list] [I]* = Because of this text: "Silatics may form a pair (or more, depending on type) of long, thin pseudopods that can stretch up to fifty feet."[/I] Silver Silatics are much less common than the other types, so I think we need an explanation for their lower frequency. Maybe they could be less agressive or move slower than other types. If they had immunities that reflected a lot of types of damage, it would give them a good defence against people/creatures with special attack forms. But reflective abilities wouldn't need to actually make the creature do more conventional damage. They could actually be easier to beat if fought normally. (We could for example drop the pseudopod damage, so that they get double the attacks, but don't do double the amount of damage per round.) BTW: [URL=http://en.wikipedia.org/wiki/Argyria]Argyria[/URL] is a real medical condition caused by chemicals containing silver. I think this could be a fairly harmless, but annoying in game ability. It might need a re-write to make it look more like a poision attack (and give people a second saving throw). Maybe potential victims who stay out of the sunlight could get one additional saving throw per day to flush the poison out of their system. [/QUOTE]
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