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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Big Mac" data-source="post: 4318738" data-attributes="member: 61182"><p>There are not really any clues. Even the special abilities don't seem to imply any special requirements for the stats.</p><p></p><p>I can't even see anything like a THAC0, to tell us how good it is at hitting things with its "fingers". I started D&D during 2nd edition. Is this from a pre-THAC0 period? If so, are there generic attack rules that we can "add on" to create a full picture of the threat this creature poses? That <strong>might</strong> help us decide on a dex or str for this creature, but with the fingers having such a short "reach", I'd guess this creature attacks by bumping into you and..."giving you the finger". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>EDIT: Actually, re-reading the original, the creature does not appear to damage creatures at all. It seems to rely on engulfing and suffocating them. So I would guess that str is not important. It all comes down to the paralisation attempt.</p><p></p><p>EDIT: I just re-read this bit: "The Aruchai also excrete a viscous glue which causes them to stick to the ground (thus their slow movement rate). Aruchai are always moving, albeit very slowly. They never stop for rest, and only slow down a little to absorb foods." This seems to imply that the creature's glue causes a penalty to initiative. Maybe they need to have a fairly high dex that the glue knocks down.</p><p></p><p>The gods "created the aruchai...for amusement", but unless they created them to do some sort of ooze-like tap-dancing routine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> , I can't see their origin giving us a clue.</p><p></p><p>Would it be a problem to give these creatures "average" ooze stats and then think about bumping or dropping them if any of the abilities requires a change from the baseline ooze?</p><p></p><p>Hopefully, we won't <strong>need</strong> to go back to the begining and restart the conversion, but I suspect it might be the only way to tackle this.</p><p></p><p><em>Once we illiminate the impossible aruchai, whatever remains, however unlikely, must be the third edition version.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>EDIT: The creature seems to either paralise and absorb things or have them stick to the surface and explode.</p><p></p><p>Maybe we could decide on what sort of creatures can be engulfed, and have everything else (even if it is a living thing like a construct) stick on the surface and take acid damage.</p><p></p><p>If we give the creatures a "Sticky (Ex)" ability, that could be written in a way that would both grab weapons and help them paralise and engulf creatures. I'd be happy for the Sticky ability to be their only attack form. Then they could just slide around and make touch attacks that let them grapple and finger creatures.</p><p></p><p>The engulfing process could possibly work a bit like a mind-flayers Extract ability. If enough fingers can get contact with a creature, maybe they can help pull it in.</p><p></p><p>If we give the creature "Explosive Acid" that could explain how any object (not just weapons) that remains stuck to the surface, could cause an explosion. I'm not sure if we want to stick with the dropping to -5 thing or just say that if anything is stuck to the surface and isn't removed within 5 rounds, there is a violent explosion that hurls out the remains of the semi-digested object. (This could be the aruachi version of thowing up food it can't eat.)</p><p></p><p>We could then treat aruchai as if they were a grenade like weapon and work out the damage to nearby creatures, based on those rules.</p><p></p><p>I'll admit this stuff is a bit of a logical-leap, but I think it brings some of the blurb into a 3e context.</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4318738, member: 61182"] There are not really any clues. Even the special abilities don't seem to imply any special requirements for the stats. I can't even see anything like a THAC0, to tell us how good it is at hitting things with its "fingers". I started D&D during 2nd edition. Is this from a pre-THAC0 period? If so, are there generic attack rules that we can "add on" to create a full picture of the threat this creature poses? That [B]might[/B] help us decide on a dex or str for this creature, but with the fingers having such a short "reach", I'd guess this creature attacks by bumping into you and..."giving you the finger". ;) EDIT: Actually, re-reading the original, the creature does not appear to damage creatures at all. It seems to rely on engulfing and suffocating them. So I would guess that str is not important. It all comes down to the paralisation attempt. EDIT: I just re-read this bit: "The Aruchai also excrete a viscous glue which causes them to stick to the ground (thus their slow movement rate). Aruchai are always moving, albeit very slowly. They never stop for rest, and only slow down a little to absorb foods." This seems to imply that the creature's glue causes a penalty to initiative. Maybe they need to have a fairly high dex that the glue knocks down. The gods "created the aruchai...for amusement", but unless they created them to do some sort of ooze-like tap-dancing routine ;) , I can't see their origin giving us a clue. Would it be a problem to give these creatures "average" ooze stats and then think about bumping or dropping them if any of the abilities requires a change from the baseline ooze? Hopefully, we won't [B]need[/B] to go back to the begining and restart the conversion, but I suspect it might be the only way to tackle this. [I]Once we illiminate the impossible aruchai, whatever remains, however unlikely, must be the third edition version.[/I] :D EDIT: The creature seems to either paralise and absorb things or have them stick to the surface and explode. Maybe we could decide on what sort of creatures can be engulfed, and have everything else (even if it is a living thing like a construct) stick on the surface and take acid damage. If we give the creatures a "Sticky (Ex)" ability, that could be written in a way that would both grab weapons and help them paralise and engulf creatures. I'd be happy for the Sticky ability to be their only attack form. Then they could just slide around and make touch attacks that let them grapple and finger creatures. The engulfing process could possibly work a bit like a mind-flayers Extract ability. If enough fingers can get contact with a creature, maybe they can help pull it in. If we give the creature "Explosive Acid" that could explain how any object (not just weapons) that remains stuck to the surface, could cause an explosion. I'm not sure if we want to stick with the dropping to -5 thing or just say that if anything is stuck to the surface and isn't removed within 5 rounds, there is a violent explosion that hurls out the remains of the semi-digested object. (This could be the aruachi version of thowing up food it can't eat.) We could then treat aruchai as if they were a grenade like weapon and work out the damage to nearby creatures, based on those rules. I'll admit this stuff is a bit of a logical-leap, but I think it brings some of the blurb into a 3e context. [/QUOTE]
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