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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Shade" data-source="post: 4329408" data-attributes="member: 287"><p>Wow! I've fallen <em>waaaay</em> behind on this thread. </p><p></p><p>In order to try to catch up, let me break it apart and give you my initial thoughts:</p><p></p><p></p><p> </p><p></p><p>OK, that's simple. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>So essentially, the aruchai are trapped within the blobbed form until they slay something else to replace them. Mechanically, this is a bit like a template that completely changes the creature. But in all honesty, this will only come into play as a plot device, so might just work as flavor text. Let's revisit that later.</p><p></p><p></p><p></p><p>Mainly flavor text here.</p><p></p><p></p><p></p><p>This is similar to an adherer's adhesive ability, or the farastu demodand's adhesive slime, albeit with the extra bonus of dealing acid damage (and possibly, a weapon's "death throes").</p><p></p><p>Adhesive (Ex): An adherer exudes a sour smelling glue-like substance that acts as a powerful adhesive, holding fast any creatures or items touching it, except for items made of stone. The adherer automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot break free while the adherer is alive without removing the adhesive first.</p><p></p><p>A weapon that strikes an adherer is stuck fast unless the wielder succeeds on a DC 17 Reflex save. A successful DC 17 Strength check is needed to pry it off. The save and check DC are both Constitution-based and include a +4 racial bonus.</p><p></p><p>An application of boiling water thrown on the adherer deals 1d4 points of damage to it (and to any creature stuck to it). It also reduces both the Reflex save DC and the Strength check DC to 13 for one round. An application of fire deals damage to both the adherer and any creature stuck to it and weakens the adhesive (as above) for 1d3 rounds. An application of the universal solvent automatically dissolves the adhesive. An adherer can dissolve its adhesive at will, and the substance breaks down 1 hour after the creature dies.</p><p></p><p>Adhesive Slime (Ex): The thick, tarlike slime that farstus secrete acts as a powerful adhesive, holding fast creatures or items that touch it. Farastus have a +8 racial bonus on grapple checks and disarm checks due to their adhesive slime. A farastu frequently chooses to grapple its foes and then maul its enemies with natural attacks.</p><p></p><p>A weapon that strikes a farastu is stuck fast unless the wielder succeeds on a Reflex save (DC 17). Prying off a stuck weapon requires a Strength check (DC 17). The save DC is Constitution-based.</p><p></p><p>Lantern oil or some other flammable oil (such as alchemist's fire) dissolves the farstu's adhesive slime; the creature requires 10 minutes to renew its adhesive coating if doused with oil. A farastu can dissolve its adhesive slime at will, and the substance breaks down 1 minute after the creature dies.</p><p></p><p> </p><p></p><p>Essentially, just the g-cube's engulf and paralysis abilities with slightly different flavor text.</p><p></p><p></p><p></p><p>Basically, just an ability to merge numerous Small aruchai to form a really, really big one.</p><p></p><p></p><p></p><p>Immunity to cold</p><p></p><p> </p><p></p><p>Damage reduction x/magic?</p><p></p><p></p><p></p><p>Simplify to vulnerability to acid and fire?</p><p></p><p> </p><p></p><p>I'm thinking more like Gargantuan.</p><p></p><p></p><p></p><p>Flavor.</p><p></p><p></p><p></p><p>Let me know how all that meshes with what you've previously discussed.</p></blockquote><p></p>
[QUOTE="Shade, post: 4329408, member: 287"] Wow! I've fallen [I]waaaay[/I] behind on this thread. In order to try to catch up, let me break it apart and give you my initial thoughts: OK, that's simple. :) So essentially, the aruchai are trapped within the blobbed form until they slay something else to replace them. Mechanically, this is a bit like a template that completely changes the creature. But in all honesty, this will only come into play as a plot device, so might just work as flavor text. Let's revisit that later. Mainly flavor text here. This is similar to an adherer's adhesive ability, or the farastu demodand's adhesive slime, albeit with the extra bonus of dealing acid damage (and possibly, a weapon's "death throes"). Adhesive (Ex): An adherer exudes a sour smelling glue-like substance that acts as a powerful adhesive, holding fast any creatures or items touching it, except for items made of stone. The adherer automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot break free while the adherer is alive without removing the adhesive first. A weapon that strikes an adherer is stuck fast unless the wielder succeeds on a DC 17 Reflex save. A successful DC 17 Strength check is needed to pry it off. The save and check DC are both Constitution-based and include a +4 racial bonus. An application of boiling water thrown on the adherer deals 1d4 points of damage to it (and to any creature stuck to it). It also reduces both the Reflex save DC and the Strength check DC to 13 for one round. An application of fire deals damage to both the adherer and any creature stuck to it and weakens the adhesive (as above) for 1d3 rounds. An application of the universal solvent automatically dissolves the adhesive. An adherer can dissolve its adhesive at will, and the substance breaks down 1 hour after the creature dies. Adhesive Slime (Ex): The thick, tarlike slime that farstus secrete acts as a powerful adhesive, holding fast creatures or items that touch it. Farastus have a +8 racial bonus on grapple checks and disarm checks due to their adhesive slime. A farastu frequently chooses to grapple its foes and then maul its enemies with natural attacks. A weapon that strikes a farastu is stuck fast unless the wielder succeeds on a Reflex save (DC 17). Prying off a stuck weapon requires a Strength check (DC 17). The save DC is Constitution-based. Lantern oil or some other flammable oil (such as alchemist's fire) dissolves the farstu's adhesive slime; the creature requires 10 minutes to renew its adhesive coating if doused with oil. A farastu can dissolve its adhesive slime at will, and the substance breaks down 1 minute after the creature dies. Essentially, just the g-cube's engulf and paralysis abilities with slightly different flavor text. Basically, just an ability to merge numerous Small aruchai to form a really, really big one. Immunity to cold Damage reduction x/magic? Simplify to vulnerability to acid and fire? I'm thinking more like Gargantuan. Flavor. Let me know how all that meshes with what you've previously discussed. [/QUOTE]
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