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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Shade" data-source="post: 4332207" data-attributes="member: 287"><p>I'm fine with starting at Medium, since 4' is the low end of the Medium size category.</p><p></p><p>Let's figure out ability scores. Int is Semi (2-4) to Low (5-7). Dex appears to be average due to AC 10. Spot checking a few other Medium oozes puts Con in the 15-21 range. Wis is probably average, but Cha could be decent due to their "strength of spirit".</p><p></p><p>Also, I found another adhesive ability, this time from another ooze. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Adhesive (Ex): A flotsam ooze exudes a sticky slime that holds fast any creature or item touching it. It automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the ooze is alive. The ooze makes one additional slam attack each round against any creature stuck to it.</p><p></p><p>A weapon that strikes a flotsam ooze sticks fast unless the wielder makes a Reflex save (DC 12). A successful Strength check (DC 16) is needed to pry it off.</p><p></p><p>The adhesive can be weakened by soap or lye, but even in such a case the ooze gets a +4 bonus on grapple checks (for a total bonus of +7). The substance breaks down 5 rounds after the ooze dies.</p></blockquote><p></p>
[QUOTE="Shade, post: 4332207, member: 287"] I'm fine with starting at Medium, since 4' is the low end of the Medium size category. Let's figure out ability scores. Int is Semi (2-4) to Low (5-7). Dex appears to be average due to AC 10. Spot checking a few other Medium oozes puts Con in the 15-21 range. Wis is probably average, but Cha could be decent due to their "strength of spirit". Also, I found another adhesive ability, this time from another ooze. :) Adhesive (Ex): A flotsam ooze exudes a sticky slime that holds fast any creature or item touching it. It automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the ooze is alive. The ooze makes one additional slam attack each round against any creature stuck to it. A weapon that strikes a flotsam ooze sticks fast unless the wielder makes a Reflex save (DC 12). A successful Strength check (DC 16) is needed to pry it off. The adhesive can be weakened by soap or lye, but even in such a case the ooze gets a +4 bonus on grapple checks (for a total bonus of +7). The substance breaks down 5 rounds after the ooze dies. [/QUOTE]
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Special Conversion Thread: Finishing off the oozes
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