Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off the oozes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Big Mac" data-source="post: 4334709" data-attributes="member: 61182"><p>I've falled way behind on this thread too.</p><p></p><p></p><p></p><p>I don't see anything I disagree with.</p><p></p><p></p><p></p><p>I'm a little bit lost to be honest. Hopefully, I haven't missed anything.</p><p></p><p>IIRC there is an ability (clerical) to dismiss outsiders back to their own plane. It feels like this is a parallel thing with the arucha somehow "stealing" the home plane (as well as the form) of its victim.</p><p></p><p>Here is something we haven't thought about yet: how fast does an aruchai hop over to its new plane? Does it wait for the end of the combat (in which case it might never get to happen unless you have a TPK) or does it instantly vanish as soon as someone gets absorbed and exuded?</p><p></p><p></p><p></p><p>I would go further that this. I would want to go with it sticking to <strong>everything</strong> that touches it (not just creatures and weapons). And I want anything that isn't a valid target for engulfing to cause an explosion.</p><p></p><p></p><p></p><p>I'm onboard with medium size.</p><p></p><p>I thought adhesive was their only attack, so I'd go with them being able to engulf grappled creatures. I think there should be a short delay or additional attack roll (like the illithid extract brain) so that they don't get a 100 percent kill rate.</p><p></p><p></p><p></p><p><snip></p><p></p><p>Yes on immunity to cold. I'm not certain on DR 5, but I'll go along with you as I've got no idea of my own (apart from it needs good DR).</p><p></p><p></p><p></p><p>I think I mentioned this before. Does <a href="http://en.wikipedia.org/wiki/Alkali" target="_blank">alkaline</a> exist as a concept in D&D? Things like <a href="http://en.wikipedia.org/wiki/Sodium_hydroxide" target="_blank">caustic soda</a> are just as destructive as acid, but have a PH at the opposite end of the scale. So you <strong>could</strong> have a creature that has a alkaline attack and has acid vulnerability.</p><p></p><p>But if this concept doesn't exist, or if you think the monster is too complex for a GM, we could ignore the acid.</p><p></p><p>Both the adhesive abilities look good. I think I'll need to read 'em both and decide which is better.</p><p></p><p>I'm OK with the stats too. Should these creatures "steal" the stats of their victim after they transform?</p><p></p><p></p><p></p><p>If we retain the acid vulnerabilty (i.e. make them have an alkaline attack) then acid could be a solvent. Otherwise I'd say that crushing the little red parasites would obviously give you something that stops the glue sticking.</p><p></p><p>I'm going to post what I've got now and keep reading.</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4334709, member: 61182"] I've falled way behind on this thread too. I don't see anything I disagree with. I'm a little bit lost to be honest. Hopefully, I haven't missed anything. IIRC there is an ability (clerical) to dismiss outsiders back to their own plane. It feels like this is a parallel thing with the arucha somehow "stealing" the home plane (as well as the form) of its victim. Here is something we haven't thought about yet: how fast does an aruchai hop over to its new plane? Does it wait for the end of the combat (in which case it might never get to happen unless you have a TPK) or does it instantly vanish as soon as someone gets absorbed and exuded? I would go further that this. I would want to go with it sticking to [B]everything[/B] that touches it (not just creatures and weapons). And I want anything that isn't a valid target for engulfing to cause an explosion. I'm onboard with medium size. I thought adhesive was their only attack, so I'd go with them being able to engulf grappled creatures. I think there should be a short delay or additional attack roll (like the illithid extract brain) so that they don't get a 100 percent kill rate. <snip> Yes on immunity to cold. I'm not certain on DR 5, but I'll go along with you as I've got no idea of my own (apart from it needs good DR). I think I mentioned this before. Does [URL="http://en.wikipedia.org/wiki/Alkali"]alkaline[/URL] exist as a concept in D&D? Things like [URL="http://en.wikipedia.org/wiki/Sodium_hydroxide"]caustic soda[/URL] are just as destructive as acid, but have a PH at the opposite end of the scale. So you [B]could[/B] have a creature that has a alkaline attack and has acid vulnerability. But if this concept doesn't exist, or if you think the monster is too complex for a GM, we could ignore the acid. Both the adhesive abilities look good. I think I'll need to read 'em both and decide which is better. I'm OK with the stats too. Should these creatures "steal" the stats of their victim after they transform? If we retain the acid vulnerabilty (i.e. make them have an alkaline attack) then acid could be a solvent. Otherwise I'd say that crushing the little red parasites would obviously give you something that stops the glue sticking. I'm going to post what I've got now and keep reading. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off the oozes
Top