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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Big Mac" data-source="post: 4337416" data-attributes="member: 61182"><p>As part of the conversion, I think we should let people know (maybe in a sidebar) how to restore the dead victim to life. Dismissing/banishing the transformed arucha would be one step in this process.</p><p></p><p></p><p></p><p>You need a slight delay (in order for the "new arucha" to be born), but apart from that, I'd agree.</p><p></p><p></p><p></p><p>I think that would have to push the delay (before planehopping) up a bit more. If you want to do this in front of the PCs, then how about bringing back the "immortal arucha" concept and making the creature have some sort of ability to ignore damage while the transformation and planehopping process happens. (This would allow it to stop attacking and slowly transform in front of the PCs. The "immortality" forms a convinient plot device that stops the PCs from preventing the form stealing once the arucha is about to hop off. Then the arucha can break off from attacking and the rest of the encounter can be watch and learn thing.)</p><p></p><p>How is this for a "timeline" of an encounter where the arucha wins:</p><ul> <li data-xf-list-type="ul">One round for a creature to stick to the arucha,</li> <li data-xf-list-type="ul">Another round for it to get drawn inside (or a series of rounds with a tug-of-war),</li> <li data-xf-list-type="ul">However long sufforcation takes for the victim to die (a victim who isn't paralised can attack from inside until they die),</li> <li data-xf-list-type="ul">One round after that for the body to aruchafy and get expelled,</li> <li data-xf-list-type="ul">An "immortal" period where the original arucha starts to glow, flash, scream and morph into the form of its victim (while attacks bounce off),</li> <li data-xf-list-type="ul">Finally the arucha planehops on its next turn (i.e. on its initiative).</li> </ul><p></p><p></p><p></p><p>The template is the way to go. Do you think the base animal part of were creatures is similar to the way that the aruchai steals properties? We know that the alignment changes to CN. We would need to work out what else would want to change. I was thinking native outsider, but dropping that (and making it possible to "send them back" would be better).</p><p></p><p>I'm not sure if we want to make sending them back the entire process. Maybe they (and the new aruchai) also need to be killed (forcing the PCs to kill someone who looks like their friend). How about a remove curse spell (or a pair of remove curse spells)?</p><p></p><p>Obviously the character needs to be brought back from the dead at the end.</p><p></p><p>Do you think that something like this would add the the quest-feel of restoring their friend or is this making it too hard?</p><p></p><p></p><p></p><p>I'm thinking of the explosion as a way that the creature "vomits" out stuff it can't eat (with eat being engulf). So even if we decided that metal or stone (or other materials) could resist the acid, I still think we need a "bang" that ejects them off of the surface of the creature (and flings them across the room). (Otherwise you could just throw feathers onto an arucha to stop its glue from being a threat.)</p><p></p><p></p><p></p><p>I'm looking for something like a one round delay to give other PCs a one off chance to grab someone before they get engulfed. I think a tug-of-war to stop a character being sucked in, could be a lot more fun than a "mow down and automatically engulf" encounter. Paralised PCs could automatically fail their grapple checks, but if someone else has hold of their legs and the arucha starts doing slam attacks to try to "knock them off" it could be a really fun encounter.</p><p></p><p>(Maybe just fun for the GM! <mwah! - mwah! - mwah!>)</p><p></p><p>As for the number of victims being engulfed, I think it would be a lot better to dump all of the mathmatics* and make the process a one-on-one process. I say one arucha engulfs one victim and steals the form of that one victim. (Accidentally engulfing two victims should result in a two headed creature that "dies on the table".) This should work (IMO) in a similar way to a sperm fertilising an egg. The engulfed victim is what the arucha needs to "mature" into its final form.</p><p></p><p><em>* = If three arucha meet two orcs then blah blah blah.</em></p><p></p><p></p><p></p><p>OK. I'm overthinking it. Inventing alkaline doesn't help the game, so I'm coming over to your camp. Dump my idea. Dump the acid vulnerability.</p><p></p><p>Regarding my <strong>answer</strong> to stat stealing, see above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for solvent alcohol works, but I still think a blender and a collection of the red parasites should be considered. Maybe they should be discounted (to reduce the number of things this beastie has going on at once) but it might be fun to have PCs killing arucha and trying to collect red arucha "flee-worms" without sticking to the bodies of the dead arucha.</p><p></p><p></p><p></p><p>It is going to save me a lot of Ctrl-a + Ctrl-x + back + quote next post. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Big Mac, post: 4337416, member: 61182"] As part of the conversion, I think we should let people know (maybe in a sidebar) how to restore the dead victim to life. Dismissing/banishing the transformed arucha would be one step in this process. You need a slight delay (in order for the "new arucha" to be born), but apart from that, I'd agree. I think that would have to push the delay (before planehopping) up a bit more. If you want to do this in front of the PCs, then how about bringing back the "immortal arucha" concept and making the creature have some sort of ability to ignore damage while the transformation and planehopping process happens. (This would allow it to stop attacking and slowly transform in front of the PCs. The "immortality" forms a convinient plot device that stops the PCs from preventing the form stealing once the arucha is about to hop off. Then the arucha can break off from attacking and the rest of the encounter can be watch and learn thing.) How is this for a "timeline" of an encounter where the arucha wins: [list] [*]One round for a creature to stick to the arucha, [*]Another round for it to get drawn inside (or a series of rounds with a tug-of-war), [*]However long sufforcation takes for the victim to die (a victim who isn't paralised can attack from inside until they die), [*]One round after that for the body to aruchafy and get expelled, [*]An "immortal" period where the original arucha starts to glow, flash, scream and morph into the form of its victim (while attacks bounce off), [*]Finally the arucha planehops on its next turn (i.e. on its initiative). [/list] The template is the way to go. Do you think the base animal part of were creatures is similar to the way that the aruchai steals properties? We know that the alignment changes to CN. We would need to work out what else would want to change. I was thinking native outsider, but dropping that (and making it possible to "send them back" would be better). I'm not sure if we want to make sending them back the entire process. Maybe they (and the new aruchai) also need to be killed (forcing the PCs to kill someone who looks like their friend). How about a remove curse spell (or a pair of remove curse spells)? Obviously the character needs to be brought back from the dead at the end. Do you think that something like this would add the the quest-feel of restoring their friend or is this making it too hard? I'm thinking of the explosion as a way that the creature "vomits" out stuff it can't eat (with eat being engulf). So even if we decided that metal or stone (or other materials) could resist the acid, I still think we need a "bang" that ejects them off of the surface of the creature (and flings them across the room). (Otherwise you could just throw feathers onto an arucha to stop its glue from being a threat.) I'm looking for something like a one round delay to give other PCs a one off chance to grab someone before they get engulfed. I think a tug-of-war to stop a character being sucked in, could be a lot more fun than a "mow down and automatically engulf" encounter. Paralised PCs could automatically fail their grapple checks, but if someone else has hold of their legs and the arucha starts doing slam attacks to try to "knock them off" it could be a really fun encounter. (Maybe just fun for the GM! <mwah! - mwah! - mwah!>) As for the number of victims being engulfed, I think it would be a lot better to dump all of the mathmatics* and make the process a one-on-one process. I say one arucha engulfs one victim and steals the form of that one victim. (Accidentally engulfing two victims should result in a two headed creature that "dies on the table".) This should work (IMO) in a similar way to a sperm fertilising an egg. The engulfed victim is what the arucha needs to "mature" into its final form. [i]* = If three arucha meet two orcs then blah blah blah.[/i] OK. I'm overthinking it. Inventing alkaline doesn't help the game, so I'm coming over to your camp. Dump my idea. Dump the acid vulnerability. Regarding my [b]answer[/b] to stat stealing, see above. ;) As for solvent alcohol works, but I still think a blender and a collection of the red parasites should be considered. Maybe they should be discounted (to reduce the number of things this beastie has going on at once) but it might be fun to have PCs killing arucha and trying to collect red arucha "flee-worms" without sticking to the bodies of the dead arucha. It is going to save me a lot of Ctrl-a + Ctrl-x + back + quote next post. :-) [/QUOTE]
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