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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Cleon" data-source="post: 4395662" data-attributes="member: 57383"><p>Oops, I've just looked at the stats and noticed all (or at worst some) of the errors, mainly to do with the damage bonuses. I've fixed the sample beasties accordingly. I've also fiddled with the template to make the Flaming Bite fire damage scale with size, otherwise we'll have Diminutive cockroaches and Colossal purple worms both doing +1d6 fire damage after becoming burning zombies.</p><p></p><p>I've also statted up a Rat as a sample Tiny zombie. Rats may be the staple diet of Carnivorous Walls, so it's probable they amass enough of them to form a Burning Zombie Rat Swarm - just imagine all those scuttling bodies, with their heads on fire! Do Construct swarms get bonus HP? How should I apply the Flaming Bite? Since a Rat Swarm is treated as a 10' by 10' creature should I give it the bonuses for a Large burning zombie, like this:</p><p></p><p> <strong><span style="font-family: 'Arial'">Rat Swarm </span></strong><strong><span style="font-family: 'Arial'">Burning Zombie </span></strong></p><p> <strong><span style="font-family: 'Arial'">Type:</span></strong><span style="font-family: 'Arial'"> Tiny Construct </span><span style="font-family: 'Arial'">(Swarm)</span></p><p> <strong><span style="font-family: 'Arial'">Hit Dice: </span></strong><span style="font-family: 'Arial'">4d10+33 (55 hp)</span></p><p> <strong><span style="font-family: 'Arial'">Initiative: </span></strong><span style="font-family: 'Arial'">+1</span></p><p> <strong><span style="font-family: 'Arial'">Speed: </span></strong><span style="font-family: 'Arial'">10 ft. (2 squares), climb 10 ft, swim 10 ft.</span></p><p> <strong><span style="font-family: 'Arial'">Armor Class: </span></strong><span style="font-family: 'Arial'">14 (+2 size, +1 Dex, +1 natural), touch 13, flat-footed 13</span></p><p> <strong><span style="font-family: 'Arial'">Base Attack/Grapple: </span></strong><span style="font-family: 'Arial'">+3/—</span></p><p> <strong><span style="font-family: 'Arial'">Attack: </span></strong><span style="font-family: 'Arial'">Swarm (1d6 plus 2d6 fire)</span></p><p> <strong><span style="font-family: 'Arial'">Full Attack: </span></strong><span style="font-family: 'Arial'">Swarm (1d6 plus 2d6 fire)</span></p><p> <strong><span style="font-family: 'Arial'">Space/Reach: </span></strong><span style="font-family: 'Arial'">10 ft./0 ft.</span></p><p> <strong><span style="font-family: 'Arial'">Special Attacks: </span></strong><span style="font-family: 'Arial'">Distraction, flaming bite</span></p><p> <strong><span style="font-family: 'Arial'">Special Qualities: </span></strong><span style="font-family: 'Arial'">Damage reduction 5/slashing, darkvision 60 ft., construct traits, swarm traits</span></p><p> <strong><span style="font-family: 'Arial'">Saves: </span></strong><span style="font-family: 'Arial'">Fort +1, Ref +2, Will +1</span></p><p> <strong><span style="font-family: 'Arial'">Abilities: </span></strong><span style="font-family: 'Arial'">Str 4, Dex 13, Con—, Int—, Wis 10, Cha 1</span></p><p> <strong><span style="font-family: 'Arial'">Feats:</span></strong><span style="font-family: 'Arial'"> Toughness</span></p><p> <strong><span style="font-family: 'Arial'">Skills:</span></strong><span style="font-family: 'Arial'"> —</span></p><p> <strong><span style="font-family: 'Arial'">Environment: </span></strong><span style="font-family: 'Arial'">Any land or underground</span></p><p> <strong><span style="font-family: 'Arial'">Challenge Rating: </span></strong>2</p><p> <strong><span style="font-family: 'Arial'">Alignment: </span></strong><span style="font-family: 'Arial'">Always neutral</span></p><p> </p><p> <strong><span style="font-family: 'Arial'">Combat</span></strong></p><p> <span style="font-family: 'Arial'">A burning zombie rat swarm seeks to surround and attack any warm-blooded prey it encounters. A swarm deals 1d6 points of damage plus 2d6 points of fire damage to any creature whose space it occupies at the end of its move.</span></p><p> <strong><span style="font-family: 'Arial'">Distraction (Ex):</span></strong><span style="font-family: 'Arial'"> Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.</span></p><p> </p><p>I'd like to do a Stirge as well - mainly because I like Stirges - but </p><p>unfortunately they lose their special attacks if I follow my template, which takes away all their charm. But if I cheat a bit and retain the Stirge's Extraordinary attacks, we get the following stats, I left the Burning Zombie Stirge's CR unchanged since it kept its nasty attack powers (<span style="color: Red">EDIT - Oops, it should be CR 1/2 the same as the base creature, fixed it back</span>):</p><p></p><p> <strong><span style="font-family: 'Arial'">Stirge </span></strong><strong><span style="font-family: 'Arial'">Burning Zombie </span></strong><span style="font-family: 'Arial'">(modified)</span></p><p> <strong><span style="font-family: 'Arial'">Type:</span></strong><span style="font-family: 'Arial'"> Tiny Construct</span></p><p> <strong><span style="font-family: 'Arial'">Hit Dice: </span></strong><span style="font-family: 'Arial'">1d10+3 (8 hp)</span></p><p> <strong><span style="font-family: 'Arial'">Initiative: </span></strong><span style="font-family: 'Arial'">+3</span></p><p> <strong><span style="font-family: 'Arial'">Speed: </span></strong><span style="font-family: 'Arial'">5 ft. (1 square), fly 30 ft. (clumsy)(6 squares)</span></p><p> <strong><span style="font-family: 'Arial'">Armor Class: </span></strong><span style="font-family: 'Arial'">16 (+2 size, +3 Dex, +1 natural), touch 13, flat-footed 13</span></p><p> <strong><span style="font-family: 'Arial'">Base Attack/Grapple: </span></strong><span style="font-family: 'Arial'">+0/–11 (+1 when attached)</span></p><p> <strong><span style="font-family: 'Arial'">Attack: </span></strong><span style="font-family: 'Arial'">Attach +2 touch or bite -1 melee (1d3-3 and 1d4 fire)</span></p><p> <strong><span style="font-family: 'Arial'">Full Attack: </span></strong><span style="font-family: 'Arial'">Attach +2 touch or bite -1 melee (1d3-3 and 1d4 fire)</span></p><p> <strong><span style="font-family: 'Arial'">Space/Reach: </span></strong><span style="font-family: 'Arial'">2-1/2 ft./0 ft.</span></p><p> <strong><span style="font-family: 'Arial'">Special Attacks: </span></strong><span style="font-family: 'Arial'">Attach, blood drain, Flaming bite</span></p><p> <strong><span style="font-family: 'Arial'">Special Qualities: </span></strong><span style="font-family: 'Arial'">Damage reduction 5/slashing, darkvision 60 ft., construct traits, low-light vision</span></p><p> <strong><span style="font-family: 'Arial'">Saves: </span></strong><span style="font-family: 'Arial'">Fort +0, Ref +3, Will +0</span></p><p> <strong><span style="font-family: 'Arial'">Abilities: </span></strong><span style="font-family: 'Arial'">Str 5, Dex 17, Con—, Int—, Wis 10, Cha 1</span></p><p> <strong><span style="font-family: 'Arial'">Feats:</span></strong><span style="font-family: 'Arial'"> Toughness</span></p><p> <strong><span style="font-family: 'Arial'">Skills:</span></strong><span style="font-family: 'Arial'"> —</span></p><p> <strong><span style="font-family: 'Arial'">Environment: </span></strong><span style="font-family: 'Arial'">Any land or underground</span></p><p> <strong><span style="font-family: 'Arial'">Challenge Rating: </span></strong>½</p><p> <strong><span style="font-family: 'Arial'">Alignment: </span></strong><span style="font-family: 'Arial'">Always neutral</span></p><p> </p><p> <strong><span style="font-family: 'Arial'">Combat</span></strong></p><p> <span style="font-family: 'Arial'">A burning zombie stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures.</span></p><p> </p><p> <strong><span style="font-family: 'Arial'">Attach (Ex):</span></strong><span style="font-family: 'Arial'"> If a burning zombie stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent’s body. An attached burning zombie stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 13, but holds on with great tenacity. Stirges have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).</span></p><p> <span style="font-family: 'Arial'">An attached burning zombie stirge can be struck with a weapon or grappled itself. To remove an attached stirge through grappling, the opponent must achieve a pin against the stirge.</span></p><p> </p><p> <strong><span style="font-family: 'Arial'">Blood Drain (Ex):</span></strong><span style="font-family: 'Arial'"> A burning zombie stirge drains blood with its <em>Flaming Bite </em>proboscis, dealing 1d4 points of Constitution damage and 1d4 points of fire damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and flies off to deliver its meal to the Carnivorous Wall that created it. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 4395662, member: 57383"] Oops, I've just looked at the stats and noticed all (or at worst some) of the errors, mainly to do with the damage bonuses. I've fixed the sample beasties accordingly. I've also fiddled with the template to make the Flaming Bite fire damage scale with size, otherwise we'll have Diminutive cockroaches and Colossal purple worms both doing +1d6 fire damage after becoming burning zombies. I've also statted up a Rat as a sample Tiny zombie. Rats may be the staple diet of Carnivorous Walls, so it's probable they amass enough of them to form a Burning Zombie Rat Swarm - just imagine all those scuttling bodies, with their heads on fire! Do Construct swarms get bonus HP? How should I apply the Flaming Bite? Since a Rat Swarm is treated as a 10' by 10' creature should I give it the bonuses for a Large burning zombie, like this: [B][FONT=Arial]Rat Swarm [/FONT][/B][B][FONT=Arial]Burning Zombie [/FONT][/B] [B][FONT=Arial]Type:[/FONT][/B][FONT=Arial] Tiny Construct [/FONT][FONT=Arial](Swarm)[/FONT] [B][FONT=Arial]Hit Dice: [/FONT][/B][FONT=Arial]4d10+33 (55 hp)[/FONT] [B][FONT=Arial]Initiative: [/FONT][/B][FONT=Arial]+1[/FONT] [B][FONT=Arial]Speed: [/FONT][/B][FONT=Arial]10 ft. (2 squares), climb 10 ft, swim 10 ft.[/FONT] [B][FONT=Arial]Armor Class: [/FONT][/B][FONT=Arial]14 (+2 size, +1 Dex, +1 natural), touch 13, flat-footed 13[/FONT] [B][FONT=Arial]Base Attack/Grapple: [/FONT][/B][FONT=Arial]+3/—[/FONT] [B][FONT=Arial]Attack: [/FONT][/B][FONT=Arial]Swarm (1d6 plus 2d6 fire)[/FONT] [B][FONT=Arial]Full Attack: [/FONT][/B][FONT=Arial]Swarm (1d6 plus 2d6 fire)[/FONT] [B][FONT=Arial]Space/Reach: [/FONT][/B][FONT=Arial]10 ft./0 ft.[/FONT] [B][FONT=Arial]Special Attacks: [/FONT][/B][FONT=Arial]Distraction, flaming bite[/FONT] [B][FONT=Arial]Special Qualities: [/FONT][/B][FONT=Arial]Damage reduction 5/slashing, darkvision 60 ft., construct traits, swarm traits[/FONT] [B][FONT=Arial]Saves: [/FONT][/B][FONT=Arial]Fort +1, Ref +2, Will +1[/FONT] [B][FONT=Arial]Abilities: [/FONT][/B][FONT=Arial]Str 4, Dex 13, Con—, Int—, Wis 10, Cha 1[/FONT] [B][FONT=Arial]Feats:[/FONT][/B][FONT=Arial] Toughness[/FONT] [B][FONT=Arial]Skills:[/FONT][/B][FONT=Arial] —[/FONT] [B][FONT=Arial]Environment: [/FONT][/B][FONT=Arial]Any land or underground[/FONT] [B][FONT=Arial]Challenge Rating: [/FONT][/B]2 [B][FONT=Arial]Alignment: [/FONT][/B][FONT=Arial]Always neutral[/FONT] [B][FONT=Arial]Combat[/FONT][/B] [FONT=Arial]A burning zombie rat swarm seeks to surround and attack any warm-blooded prey it encounters. A swarm deals 1d6 points of damage plus 2d6 points of fire damage to any creature whose space it occupies at the end of its move.[/FONT] [B][FONT=Arial]Distraction (Ex):[/FONT][/B][FONT=Arial] Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.[/FONT] I'd like to do a Stirge as well - mainly because I like Stirges - but unfortunately they lose their special attacks if I follow my template, which takes away all their charm. But if I cheat a bit and retain the Stirge's Extraordinary attacks, we get the following stats, I left the Burning Zombie Stirge's CR unchanged since it kept its nasty attack powers ([COLOR=Red]EDIT - Oops, it should be CR 1/2 the same as the base creature, fixed it back[/COLOR]): [B][FONT=Arial]Stirge [/FONT][/B][B][FONT=Arial]Burning Zombie [/FONT][/B][FONT=Arial](modified)[/FONT] [B][FONT=Arial]Type:[/FONT][/B][FONT=Arial] Tiny Construct[/FONT] [B][FONT=Arial]Hit Dice: [/FONT][/B][FONT=Arial]1d10+3 (8 hp)[/FONT] [B][FONT=Arial]Initiative: [/FONT][/B][FONT=Arial]+3[/FONT] [B][FONT=Arial]Speed: [/FONT][/B][FONT=Arial]5 ft. (1 square), fly 30 ft. (clumsy)(6 squares)[/FONT] [B][FONT=Arial]Armor Class: [/FONT][/B][FONT=Arial]16 (+2 size, +3 Dex, +1 natural), touch 13, flat-footed 13[/FONT] [B][FONT=Arial]Base Attack/Grapple: [/FONT][/B][FONT=Arial]+0/–11 (+1 when attached)[/FONT] [B][FONT=Arial]Attack: [/FONT][/B][FONT=Arial]Attach +2 touch or bite -1 melee (1d3-3 and 1d4 fire)[/FONT] [B][FONT=Arial]Full Attack: [/FONT][/B][FONT=Arial]Attach +2 touch or bite -1 melee (1d3-3 and 1d4 fire)[/FONT] [B][FONT=Arial]Space/Reach: [/FONT][/B][FONT=Arial]2-1/2 ft./0 ft.[/FONT] [B][FONT=Arial]Special Attacks: [/FONT][/B][FONT=Arial]Attach, blood drain, Flaming bite[/FONT] [B][FONT=Arial]Special Qualities: [/FONT][/B][FONT=Arial]Damage reduction 5/slashing, darkvision 60 ft., construct traits, low-light vision[/FONT] [B][FONT=Arial]Saves: [/FONT][/B][FONT=Arial]Fort +0, Ref +3, Will +0[/FONT] [B][FONT=Arial]Abilities: [/FONT][/B][FONT=Arial]Str 5, Dex 17, Con—, Int—, Wis 10, Cha 1[/FONT] [B][FONT=Arial]Feats:[/FONT][/B][FONT=Arial] Toughness[/FONT] [B][FONT=Arial]Skills:[/FONT][/B][FONT=Arial] —[/FONT] [B][FONT=Arial]Environment: [/FONT][/B][FONT=Arial]Any land or underground[/FONT] [B][FONT=Arial]Challenge Rating: [/FONT][/B]½ [B][FONT=Arial]Alignment: [/FONT][/B][FONT=Arial]Always neutral[/FONT] [B][FONT=Arial]Combat[/FONT][/B] [FONT=Arial]A burning zombie stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures.[/FONT] [B][FONT=Arial]Attach (Ex):[/FONT][/B][FONT=Arial] If a burning zombie stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent’s body. An attached burning zombie stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 13, but holds on with great tenacity. Stirges have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).[/FONT] [FONT=Arial]An attached burning zombie stirge can be struck with a weapon or grappled itself. To remove an attached stirge through grappling, the opponent must achieve a pin against the stirge.[/FONT] [B][FONT=Arial]Blood Drain (Ex):[/FONT][/B][FONT=Arial] A burning zombie stirge drains blood with its [I]Flaming Bite [/I]proboscis, dealing 1d4 points of Constitution damage and 1d4 points of fire damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and flies off to deliver its meal to the Carnivorous Wall that created it. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.[/FONT] [/QUOTE]
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