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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Cleon" data-source="post: 4404331" data-attributes="member: 57383"><p>By the way, when you said examples for each size, do you fancy any bigger than Large? I statted up a few Huge burning zombies (<em>Megaraptor, Triceratops, Tyrannosaurus</em>), partially to see how they'd work but mostly 'cause I like dinosaurs. I've left in most of their Special Attacks, but it'd be simple enough to drop them. A <em>Triceratops </em>Burning Zombie is <strong>nasty </strong>if it keeps its Trample attack.</p><p></p><p> <strong><span style="font-family: 'Arial'"><em>Megaraptor </em>Burning Zombie</span></strong></p><p> <strong><span style="font-family: 'Arial'">Type:</span></strong><span style="font-family: 'Arial'"> Huge Construct</span></p><p> <strong><span style="font-family: 'Arial'">Hit Dice: </span></strong><span style="font-family: 'Arial'">12d10+43 (109 hp)</span></p><p> <strong><span style="font-family: 'Arial'">Initiative: </span></strong><span style="font-family: 'Arial'">+1</span></p><p> <strong><span style="font-family: 'Arial'">Speed: </span></strong><span style="font-family: 'Arial'">40 ft. (8 squares)</span></p><p> <strong><span style="font-family: 'Arial'">Armor Class: </span></strong><span style="font-family: 'Arial'">21 (-2 size, +1 Dex, +12 natural), touch 9, flat-footed 20</span></p><p> <strong><span style="font-family: 'Arial'">Base Attack/Grapple: </span></strong><span style="font-family: 'Arial'">+8/+22</span></p><p> <strong><span style="font-family: 'Arial'">Attack: </span></strong><span style="font-family: 'Arial'">Bite +12 melee</span><span style="font-family: 'Arial'"> (2d6+6 plus 3d6 fire) or talons +12 melee (2d8+5)</span></p><p> <strong><span style="font-family: 'Arial'">Full Attack: </span></strong><span style="font-family: 'Arial'">Bite +12 melee (2d6+6 plus 3d6 fire) and talons +7 melee (2d8+3) and 2 foreclaws +7 melee (1d4+3)</span></p><p> <strong><span style="font-family: 'Arial'">Space/Reach:</span></strong><span style="font-family: 'Arial'"> 15 ft./10 ft.</span></p><p> <strong><span style="font-family: 'Arial'">Special Attacks: </span></strong><span style="font-family: 'Arial'">Flaming bite</span></p><p> <strong><span style="font-family: 'Arial'">Special Qualities: </span></strong><span style="font-family: 'Arial'">Damage reduction 5/slashing, darkvision 60 ft., construct traits</span></p><p> <strong><span style="font-family: 'Arial'">Saves: </span></strong><span style="font-family: 'Arial'">Fort +4, Ref +5, Will +4</span></p><p> <strong><span style="font-family: 'Arial'">Abilities: </span></strong><span style="font-family: 'Arial'">Str 23, Dex 13, Con—, Int—, Wis 10, Cha 1</span></p><p> <strong><span style="font-family: 'Arial'">Feats:</span></strong><span style="font-family: 'Arial'"> Toughness</span></p><p> <strong><span style="font-family: 'Arial'">Skills:</span></strong><span style="font-family: 'Arial'"> —</span></p><p> <strong><span style="font-family: 'Arial'">Environment: </span></strong><span style="font-family: 'Arial'">Any land or underground</span></p><p> <strong><span style="font-family: 'Arial'">Challenge Rating: </span></strong><span style="font-family: 'Arial'">5<em> [more like a 6?]</em></span></p><p> <strong><span style="font-family: 'Arial'">Alignment: </span></strong><span style="font-family: 'Arial'">Always neutral</span></p><p> </p><p> </p><p></p><p><strong><span style="font-family: 'Arial'"><em>Triceratops </em>Burning Zombie</span></strong></p><p> <strong><span style="font-family: 'Arial'">Type:</span></strong><span style="font-family: 'Arial'"> Huge Construct</span></p><p> <strong><span style="font-family: 'Arial'">Hit Dice: </span></strong><span style="font-family: 'Arial'">20d10+43 (153 hp)</span></p><p> <strong><span style="font-family: 'Arial'">Initiative: </span></strong><span style="font-family: 'Arial'">-2</span></p><p> <strong><span style="font-family: 'Arial'">Speed: </span></strong><span style="font-family: 'Arial'">20 ft. (4 squares)</span></p><p> <strong><span style="font-family: 'Arial'">Armor Class: </span></strong><span style="font-family: 'Arial'">23 (-2 size, -2 Dex, +17 natural), touch 6, flat-footed 23</span></p><p> <strong><span style="font-family: 'Arial'">Base Attack/Grapple: </span></strong><span style="font-family: 'Arial'">+15/+34</span></p><p> <strong><span style="font-family: 'Arial'">Attack: </span></strong><span style="font-family: 'Arial'">Bite +24 melee</span><span style="font-family: 'Arial'"> (2d6+11 plus 3d6 fire) or gore +24 melee (2d8+11)</span></p><p> <strong><span style="font-family: 'Arial'">Full Attack: </span></strong><span style="font-family: 'Arial'">Bite +24 melee (2d6+11 plus 3d6 fire) and </span><span style="font-family: 'Arial'">gore +19 melee (2d8+5)</span></p><p> <strong><span style="font-family: 'Arial'">Space/Reach:</span></strong><span style="font-family: 'Arial'"> 15 ft./10 ft.</span></p><p> <strong><span style="font-family: 'Arial'">Special Attacks: </span></strong><span style="font-family: 'Arial'">Flaming bite</span></p><p> <strong><span style="font-family: 'Arial'">Special Qualities: </span></strong><span style="font-family: 'Arial'">Damage reduction 5/slashing, darkvision 60 ft., construct traits</span></p><p> <strong><span style="font-family: 'Arial'">Saves: </span></strong><span style="font-family: 'Arial'">Fort +4, Ref +5, Will +4</span></p><p> <strong><span style="font-family: 'Arial'">Abilities: </span></strong><span style="font-family: 'Arial'">Str 32, Dex 7, Con—, Int—, Wis 10, Cha 1</span></p><p> <strong><span style="font-family: 'Arial'">Feats:</span></strong><span style="font-family: 'Arial'"> Toughness</span></p><p> <strong><span style="font-family: 'Arial'">Skills:</span></strong><span style="font-family: 'Arial'"> —</span></p><p> <strong><span style="font-family: 'Arial'">Environment: </span></strong><span style="font-family: 'Arial'">Any land or underground</span></p><p> <strong><span style="font-family: 'Arial'">Challenge Rating:</span></strong><span style="font-family: 'Arial'"> 7<em> [more like an 8?]</em></span></p><p> <strong><span style="font-family: 'Arial'">Alignment: </span></strong><span style="font-family: 'Arial'">Always neutral</span></p><p> </p><p> <strong><span style="font-family: 'Arial'">Combat</span></strong></p><p> <span style="font-family: 'Arial'">Since the burning zombie version is slower and clumsier than a living <em>Triceratops</em>, it makes sense to lose the powerful charge & trample, but if it kept them they'd be:</span></p><p> <strong><span style="font-family: 'Arial'">Powerful Charge (Ex):</span></strong><span style="font-family: 'Arial'"> When a triceratops charges, its gore attack deals 4d8+22 points of damage.</span></p><p> <strong><span style="font-family: 'Arial'">Trample (Ex):</span></strong><span style="font-family: 'Arial'"> Reflex half DC 31, damage 2d12+16. The save DC is Strength-based.</span></p><p> <span style="font-family: 'Arial'">With those tricks I think its CR should bump up to 9.</span></p><p> </p><p></p><p><strong><span style="font-family: 'Arial'"><em>Tyrannosaurus </em>Burning Zombie </span></strong><span style="font-family: 'Arial'">(modified)</span></p><p> <strong><span style="font-family: 'Arial'">Type:</span></strong><span style="font-family: 'Arial'"> Huge Construct</span></p><p> <strong><span style="font-family: 'Arial'">Hit Dice: </span></strong><span style="font-family: 'Arial'">22d10+43 (164 hp)</span></p><p> <strong><span style="font-family: 'Arial'">Initiative: </span></strong><span style="font-family: 'Arial'">+1</span></p><p> <strong><span style="font-family: 'Arial'">Speed:</span></strong><span style="font-family: 'Arial'"> 30 ft. (6 squares)</span></p><p> <strong><span style="font-family: 'Arial'">Armor Class: </span></strong><span style="font-family: 'Arial'">19 (-2 size, +11 natural), touch 8, flat-footed 19</span></p><p> <strong><span style="font-family: 'Arial'">Base Attack/Grapple: </span></strong><span style="font-family: 'Arial'">+16/+34</span></p><p> <strong><span style="font-family: 'Arial'">Attack: </span></strong><span style="font-family: 'Arial'">Bite +24 melee</span><span style="font-family: 'Arial'"> (3d6+10 plus 3d6 fire)</span></p><p> <strong><span style="font-family: 'Arial'">Full Attack: </span></strong><span style="font-family: 'Arial'">Bite +24 melee</span><span style="font-family: 'Arial'"> (3d6+10 plus 3d6 fire)</span></p><p> <strong><span style="font-family: 'Arial'">Space/Reach:</span></strong><span style="font-family: 'Arial'"> 15 ft./10 ft.</span></p><p> <strong><span style="font-family: 'Arial'">Special Attacks: </span></strong><span style="font-family: 'Arial'">Flaming bite, improved grab, swallow whole</span></p><p> <strong><span style="font-family: 'Arial'">Special Qualities: </span></strong><span style="font-family: 'Arial'">Damage reduction 5/slashing, darkvision 60 ft., construct traits</span></p><p> <strong><span style="font-family: 'Arial'">Saves: </span></strong><span style="font-family: 'Arial'">Fort +7, Ref +7, Will +7</span></p><p> <strong><span style="font-family: 'Arial'">Abilities: </span></strong><span style="font-family: 'Arial'">Str 30, Dex 10, Con—, Int—, Wis 10, Cha 1</span></p><p> <strong><span style="font-family: 'Arial'">Feats:</span></strong><span style="font-family: 'Arial'"> Toughness</span></p><p> <strong><span style="font-family: 'Arial'">Skills:</span></strong><span style="font-family: 'Arial'"> —</span></p><p> <strong><span style="font-family: 'Arial'">Environment: </span></strong><span style="font-family: 'Arial'">Any land or underground</span></p><p> <strong><span style="font-family: 'Arial'">Challenge Rating: </span></strong><span style="font-family: 'Arial'">8<em> [more like a 9?]</em></span></p><p> <strong><span style="font-family: 'Arial'">Alignment: </span></strong><span style="font-family: 'Arial'">Always neutral</span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><strong>Combat</strong></p><p> <strong><span style="font-family: 'Arial'">Improved Grab (Ex):</span></strong><span style="font-family: 'Arial'"> To use this ability, a <em>Tyrannosaurus</em> burning zombie must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.</span></p><p> <strong><span style="font-family: 'Arial'">Swallow Whole (Ex):</span></strong><span style="font-family: 'Arial'"> A <em>Tyrannosaurus </em>burning zombie can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+10 points of bludgeoning damage and 8 points of acid* damage per round from the <em>Tyrannosaurus’s </em>gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.</span></p><p> <span style="font-family: 'Arial'">A Huge <em>Tyrannosaurus’s </em>gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><em>*Maybe switch digestive juices acid damage to fire from burning liquid, although the Carnivorous Wall's internal fluids do acid, so it makes sense to leave it as is.</em></span></p><p><span style="font-family: 'Arial'"><em></em></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 4404331, member: 57383"] By the way, when you said examples for each size, do you fancy any bigger than Large? I statted up a few Huge burning zombies ([I]Megaraptor, Triceratops, Tyrannosaurus[/I]), partially to see how they'd work but mostly 'cause I like dinosaurs. I've left in most of their Special Attacks, but it'd be simple enough to drop them. A [I]Triceratops [/I]Burning Zombie is [B]nasty [/B]if it keeps its Trample attack. [B][FONT=Arial][I]Megaraptor [/I]Burning Zombie[/FONT][/B] [B][FONT=Arial]Type:[/FONT][/B][FONT=Arial] Huge Construct[/FONT] [B][FONT=Arial]Hit Dice: [/FONT][/B][FONT=Arial]12d10+43 (109 hp)[/FONT] [B][FONT=Arial]Initiative: [/FONT][/B][FONT=Arial]+1[/FONT] [B][FONT=Arial]Speed: [/FONT][/B][FONT=Arial]40 ft. (8 squares)[/FONT] [B][FONT=Arial]Armor Class: [/FONT][/B][FONT=Arial]21 (-2 size, +1 Dex, +12 natural), touch 9, flat-footed 20[/FONT] [B][FONT=Arial]Base Attack/Grapple: [/FONT][/B][FONT=Arial]+8/+22[/FONT] [B][FONT=Arial]Attack: [/FONT][/B][FONT=Arial]Bite +12 melee[/FONT][FONT=Arial] (2d6+6 plus 3d6 fire) or talons +12 melee (2d8+5)[/FONT] [B][FONT=Arial]Full Attack: [/FONT][/B][FONT=Arial]Bite +12 melee (2d6+6 plus 3d6 fire) and talons +7 melee (2d8+3) and 2 foreclaws +7 melee (1d4+3)[/FONT] [B][FONT=Arial]Space/Reach:[/FONT][/B][FONT=Arial] 15 ft./10 ft.[/FONT] [B][FONT=Arial]Special Attacks: [/FONT][/B][FONT=Arial]Flaming bite[/FONT] [B][FONT=Arial]Special Qualities: [/FONT][/B][FONT=Arial]Damage reduction 5/slashing, darkvision 60 ft., construct traits[/FONT] [B][FONT=Arial]Saves: [/FONT][/B][FONT=Arial]Fort +4, Ref +5, Will +4[/FONT] [B][FONT=Arial]Abilities: [/FONT][/B][FONT=Arial]Str 23, Dex 13, Con—, Int—, Wis 10, Cha 1[/FONT] [B][FONT=Arial]Feats:[/FONT][/B][FONT=Arial] Toughness[/FONT] [B][FONT=Arial]Skills:[/FONT][/B][FONT=Arial] —[/FONT] [B][FONT=Arial]Environment: [/FONT][/B][FONT=Arial]Any land or underground[/FONT] [B][FONT=Arial]Challenge Rating: [/FONT][/B][FONT=Arial]5[I] [more like a 6?][/I][/FONT] [B][FONT=Arial]Alignment: [/FONT][/B][FONT=Arial]Always neutral[/FONT] [B][FONT=Arial][I]Triceratops [/I]Burning Zombie[/FONT][/B] [B][FONT=Arial]Type:[/FONT][/B][FONT=Arial] Huge Construct[/FONT] [B][FONT=Arial]Hit Dice: [/FONT][/B][FONT=Arial]20d10+43 (153 hp)[/FONT] [B][FONT=Arial]Initiative: [/FONT][/B][FONT=Arial]-2[/FONT] [B][FONT=Arial]Speed: [/FONT][/B][FONT=Arial]20 ft. (4 squares)[/FONT] [B][FONT=Arial]Armor Class: [/FONT][/B][FONT=Arial]23 (-2 size, -2 Dex, +17 natural), touch 6, flat-footed 23[/FONT] [B][FONT=Arial]Base Attack/Grapple: [/FONT][/B][FONT=Arial]+15/+34[/FONT] [B][FONT=Arial]Attack: [/FONT][/B][FONT=Arial]Bite +24 melee[/FONT][FONT=Arial] (2d6+11 plus 3d6 fire) or gore +24 melee (2d8+11)[/FONT] [B][FONT=Arial]Full Attack: [/FONT][/B][FONT=Arial]Bite +24 melee (2d6+11 plus 3d6 fire) and [/FONT][FONT=Arial]gore +19 melee (2d8+5)[/FONT] [B][FONT=Arial]Space/Reach:[/FONT][/B][FONT=Arial] 15 ft./10 ft.[/FONT] [B][FONT=Arial]Special Attacks: [/FONT][/B][FONT=Arial]Flaming bite[/FONT] [B][FONT=Arial]Special Qualities: [/FONT][/B][FONT=Arial]Damage reduction 5/slashing, darkvision 60 ft., construct traits[/FONT] [B][FONT=Arial]Saves: [/FONT][/B][FONT=Arial]Fort +4, Ref +5, Will +4[/FONT] [B][FONT=Arial]Abilities: [/FONT][/B][FONT=Arial]Str 32, Dex 7, Con—, Int—, Wis 10, Cha 1[/FONT] [B][FONT=Arial]Feats:[/FONT][/B][FONT=Arial] Toughness[/FONT] [B][FONT=Arial]Skills:[/FONT][/B][FONT=Arial] —[/FONT] [B][FONT=Arial]Environment: [/FONT][/B][FONT=Arial]Any land or underground[/FONT] [B][FONT=Arial]Challenge Rating:[/FONT][/B][FONT=Arial] 7[I] [more like an 8?][/I][/FONT] [B][FONT=Arial]Alignment: [/FONT][/B][FONT=Arial]Always neutral[/FONT] [B][FONT=Arial]Combat[/FONT][/B] [FONT=Arial]Since the burning zombie version is slower and clumsier than a living [I]Triceratops[/I], it makes sense to lose the powerful charge & trample, but if it kept them they'd be:[/FONT] [B][FONT=Arial]Powerful Charge (Ex):[/FONT][/B][FONT=Arial] When a triceratops charges, its gore attack deals 4d8+22 points of damage.[/FONT] [B][FONT=Arial]Trample (Ex):[/FONT][/B][FONT=Arial] Reflex half DC 31, damage 2d12+16. The save DC is Strength-based.[/FONT] [FONT=Arial]With those tricks I think its CR should bump up to 9.[/FONT] [B][FONT=Arial][I]Tyrannosaurus [/I]Burning Zombie [/FONT][/B][FONT=Arial](modified)[/FONT] [B][FONT=Arial]Type:[/FONT][/B][FONT=Arial] Huge Construct[/FONT] [B][FONT=Arial]Hit Dice: [/FONT][/B][FONT=Arial]22d10+43 (164 hp)[/FONT] [B][FONT=Arial]Initiative: [/FONT][/B][FONT=Arial]+1[/FONT] [B][FONT=Arial]Speed:[/FONT][/B][FONT=Arial] 30 ft. (6 squares)[/FONT] [B][FONT=Arial]Armor Class: [/FONT][/B][FONT=Arial]19 (-2 size, +11 natural), touch 8, flat-footed 19[/FONT] [B][FONT=Arial]Base Attack/Grapple: [/FONT][/B][FONT=Arial]+16/+34[/FONT] [B][FONT=Arial]Attack: [/FONT][/B][FONT=Arial]Bite +24 melee[/FONT][FONT=Arial] (3d6+10 plus 3d6 fire)[/FONT] [B][FONT=Arial]Full Attack: [/FONT][/B][FONT=Arial]Bite +24 melee[/FONT][FONT=Arial] (3d6+10 plus 3d6 fire)[/FONT] [B][FONT=Arial]Space/Reach:[/FONT][/B][FONT=Arial] 15 ft./10 ft.[/FONT] [B][FONT=Arial]Special Attacks: [/FONT][/B][FONT=Arial]Flaming bite, improved grab, swallow whole[/FONT] [B][FONT=Arial]Special Qualities: [/FONT][/B][FONT=Arial]Damage reduction 5/slashing, darkvision 60 ft., construct traits[/FONT] [B][FONT=Arial]Saves: [/FONT][/B][FONT=Arial]Fort +7, Ref +7, Will +7[/FONT] [B][FONT=Arial]Abilities: [/FONT][/B][FONT=Arial]Str 30, Dex 10, Con—, Int—, Wis 10, Cha 1[/FONT] [B][FONT=Arial]Feats:[/FONT][/B][FONT=Arial] Toughness[/FONT] [B][FONT=Arial]Skills:[/FONT][/B][FONT=Arial] —[/FONT] [B][FONT=Arial]Environment: [/FONT][/B][FONT=Arial]Any land or underground[/FONT] [B][FONT=Arial]Challenge Rating: [/FONT][/B][FONT=Arial]8[I] [more like a 9?][/I][/FONT] [B][FONT=Arial]Alignment: [/FONT][/B][FONT=Arial]Always neutral[/FONT] [FONT=Arial] [/FONT] [B]Combat[/B] [B][FONT=Arial]Improved Grab (Ex):[/FONT][/B][FONT=Arial] To use this ability, a [I]Tyrannosaurus[/I] burning zombie must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.[/FONT] [B][FONT=Arial]Swallow Whole (Ex):[/FONT][/B][FONT=Arial] A [I]Tyrannosaurus [/I]burning zombie can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+10 points of bludgeoning damage and 8 points of acid* damage per round from the [I]Tyrannosaurus’s [/I]gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.[/FONT] [FONT=Arial]A Huge [I]Tyrannosaurus’s [/I]gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents. [I]*Maybe switch digestive juices acid damage to fire from burning liquid, although the Carnivorous Wall's internal fluids do acid, so it makes sense to leave it as is. [/I][/FONT] [/QUOTE]
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