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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Cleon" data-source="post: 4425215" data-attributes="member: 57383"><p>I wouldn't have the imorph acquire any of the Special Attacks or Qualities of those it mimics. The original text gives no mention of it doing so, and it'd be complicated to interpret.</p><p></p><p>Going by the original description it looks like the monster only changes shape, not size, so we would have it pretending to be mini-me Stone Giants or enormous halflings. I'd just stick to it adopting its opponent's AC, BAB and movement. It should have the ability to replicate artificial armour types, otherwise it'd be unable to match most PCs defenses.</p><p></p><p>If it imitates an opponent with lower offensive/defensive stats it just keeps its own, presumably getting its opposite numbers appearance and movement rates in a single round.</p><p></p><p>Now, here's a tricky question - say it's imitating one creature which dies and it quickly switches over to emulate another. Do its attack/defense stats instantly drop down to its default value or do they start changing from whatever value they reached while it was imorphing into its original victim?</p><p></p><p>i.e. Say it's copying a high level fighter so has melee attack +12, then the fighter dies and switches over to a thief with attack +7. Does it attack go back to its default bonus (probably ~+3 or +4 from its default 5 HD and maybe a stat bonus and/or feat) and it has to bring it up to +7 from scratch, or does its current +12 attack start dropping?</p></blockquote><p></p>
[QUOTE="Cleon, post: 4425215, member: 57383"] I wouldn't have the imorph acquire any of the Special Attacks or Qualities of those it mimics. The original text gives no mention of it doing so, and it'd be complicated to interpret. Going by the original description it looks like the monster only changes shape, not size, so we would have it pretending to be mini-me Stone Giants or enormous halflings. I'd just stick to it adopting its opponent's AC, BAB and movement. It should have the ability to replicate artificial armour types, otherwise it'd be unable to match most PCs defenses. If it imitates an opponent with lower offensive/defensive stats it just keeps its own, presumably getting its opposite numbers appearance and movement rates in a single round. Now, here's a tricky question - say it's imitating one creature which dies and it quickly switches over to emulate another. Do its attack/defense stats instantly drop down to its default value or do they start changing from whatever value they reached while it was imorphing into its original victim? i.e. Say it's copying a high level fighter so has melee attack +12, then the fighter dies and switches over to a thief with attack +7. Does it attack go back to its default bonus (probably ~+3 or +4 from its default 5 HD and maybe a stat bonus and/or feat) and it has to bring it up to +7 from scratch, or does its current +12 attack start dropping? [/QUOTE]
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