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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Big Mac" data-source="post: 4426903" data-attributes="member: 61182"><p>So we make the updated version just change its AC instead of its AC and its HD? That is likely to make the final stage (the shape changing) happen a bit faster.</p><p></p><p></p><p></p><p>Agreed on the medium sized.</p><p></p><p>I can imagine suction cups slowing people down, but then again I can imagine the tentacles whipping about really quickly. I'm not sure if that would give a good or bad Dex score. It might make them have Stability, like a dwarf:</p><p></p><p></p><p></p><p></p><p></p><p>The original creature says this: <em>"Within the creature's body there is a small organ, corresponding to the human liver, made of a rubbery green substance. Within the organ is a liquid of similar colour which, when mixed with water in equal quantity, serves as a potion of polymorph self."</em> So I think the imorph would get the <a href="http://www.d20srd.org/srd/specialAbilities.htm#polymorph" target="_blank">Polymorph special ability</a>. (That is based on the <a href="http://www.d20srd.org/srd/spells/polymorph.htm" target="_blank">Polymorph spell</a>, which in turn is based on the <a href="http://www.d20srd.org/srd/spells/alterSelf.htm" target="_blank">Alter Self spell</a>.)</p><p></p><p>Here is what the SRD says about the Polymorph special ability:</p><p></p><p></p><p></p><p>I think we should go with all of that, except where it specifically clashes with the original monster description. So it should gain special attacks, but only the (Ex) ones.</p><p></p><p></p><p></p><p>From the above special ability description, I think that the basic Polymorph would not grant them the BAB of their new form, but the movement <strong>is</strong> included. (The original description says they don't get that until they after they transform.)</p><p></p><p>I think we should have a second ability that grants the improved BAB of its opponent. How about "Imitate Attack" as a name? I think it might be fun to give the imorph any weapon related feats (like Cleave or Improved Sunder) as well as the BAB.</p><p></p><p></p><p></p><p>Keeping its own stats makes sense, although it is possible to read the original as having a small delay while the imorph becomes less effective.</p><p></p><p></p><p></p><p>They don't need to die. They can retreat too. Lets have a look at the exact words:</p><p></p><p></p><p></p><p>So the person the imorph attacks becomes its model and if two people attack an imorph the one it hits back is the one it models itself on.</p><p></p><p></p><p></p><p>Hmm. Looks like this monster has a RPG flaw. If several PCs want to fight the imorph, they can rotate out of battle before the creature has time to take their form and gain their BAB. The imorph would be forced to start imorphing the next party member and the next party member and so on.</p><p></p><p>To stop that crashing the game, I'd probably say that the imorph should change from whatever it is now to whatever the new oponent looks like. And if you want to make it "drop down" instantly, then there should only be a delay when it fights the opponent with the highest BAB.</p><p></p><p></p><p></p><p>This part of the original description is pretty interesting:</p><p></p><p></p><p></p><p>I would argue that translates to: <em>"An imorph doesn't revert to its natural BAB until it starts to transform back into the shape of an imorph."</em> So if it changes directly from a fighter to a thief (which we know from the word "immediately" that it does) this rule doesn't apply. I'd argue an imorph that changes from fighting (and duplicating) a fighter to fighting (and duplicating) a thief keeps the fighter BAB until it is ready to have the thief BAB.</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4426903, member: 61182"] So we make the updated version just change its AC instead of its AC and its HD? That is likely to make the final stage (the shape changing) happen a bit faster. Agreed on the medium sized. I can imagine suction cups slowing people down, but then again I can imagine the tentacles whipping about really quickly. I'm not sure if that would give a good or bad Dex score. It might make them have Stability, like a dwarf: The original creature says this: [I]"Within the creature's body there is a small organ, corresponding to the human liver, made of a rubbery green substance. Within the organ is a liquid of similar colour which, when mixed with water in equal quantity, serves as a potion of polymorph self."[/I] So I think the imorph would get the [URL="http://www.d20srd.org/srd/specialAbilities.htm#polymorph"]Polymorph special ability[/URL]. (That is based on the [URL="http://www.d20srd.org/srd/spells/polymorph.htm"]Polymorph spell[/URL], which in turn is based on the [URL="http://www.d20srd.org/srd/spells/alterSelf.htm"]Alter Self spell[/URL].) Here is what the SRD says about the Polymorph special ability: I think we should go with all of that, except where it specifically clashes with the original monster description. So it should gain special attacks, but only the (Ex) ones. From the above special ability description, I think that the basic Polymorph would not grant them the BAB of their new form, but the movement [B]is[/B] included. (The original description says they don't get that until they after they transform.) I think we should have a second ability that grants the improved BAB of its opponent. How about "Imitate Attack" as a name? I think it might be fun to give the imorph any weapon related feats (like Cleave or Improved Sunder) as well as the BAB. Keeping its own stats makes sense, although it is possible to read the original as having a small delay while the imorph becomes less effective. They don't need to die. They can retreat too. Lets have a look at the exact words: So the person the imorph attacks becomes its model and if two people attack an imorph the one it hits back is the one it models itself on. Hmm. Looks like this monster has a RPG flaw. If several PCs want to fight the imorph, they can rotate out of battle before the creature has time to take their form and gain their BAB. The imorph would be forced to start imorphing the next party member and the next party member and so on. To stop that crashing the game, I'd probably say that the imorph should change from whatever it is now to whatever the new oponent looks like. And if you want to make it "drop down" instantly, then there should only be a delay when it fights the opponent with the highest BAB. This part of the original description is pretty interesting: I would argue that translates to: [I]"An imorph doesn't revert to its natural BAB until it starts to transform back into the shape of an imorph."[/I] So if it changes directly from a fighter to a thief (which we know from the word "immediately" that it does) this rule doesn't apply. I'd argue an imorph that changes from fighting (and duplicating) a fighter to fighting (and duplicating) a thief keeps the fighter BAB until it is ready to have the thief BAB. [/QUOTE]
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