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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Cleon" data-source="post: 4427483" data-attributes="member: 57383"><p>Its suckers are used for locomotion, like the pseudofeet of a caterpillar. The original text compares the main sucker to the foot of a snail. There's nothing to indicate they're used to grab & slow opponents although giving them dwarf-style Stability is a good idea.</p><p></p><p></p><p></p><p>Oh no, it'd be a nightmare having to recalculate the Imorph's Str, Dex, Con, Siz and AC bonuses <em>every round</em>. Besides which the Imorphing ability has some obvious differences from Polymorph, it makes no mention of the Imorph gaining the opponents natural weapons, racial skills or special attacks, but it does gain the opponents BAB and all of its AC, which polymorph doesn't. I think it's best to just build up the ability from scratch, with a few ideas from the <em>Polymorph</em> spell<em>.</em></p><p></p><p>I'd suggest something like the following for AC - the Imorph's AC increases until it matches the target, except that the Imorph uses its own Size adjustment for AC instead of the target's. The imitated AC has the same bonuses (so an Imorph imitating a man in chainmail gains a +5 armour bonus), except that instead of its opponent's Dex bonus it gains a dodge bonus of equal value, which adds to any other dodge bonus its opponent may have.*</p><p></p><p>*I suggest this because there's nothing to indicate an Imorph gains increased Dexterity or Initiative through its Imorphism, but I wanted its AC to still match up to its victim's.</p><p></p><p>On second thoughts, scratch the "use its own Size adjustment bit", might as well have the Imorph changing size as well, it'd throw off the attack adjustments as well. Pity, I liked the idea of mini-me Stone Giants. Perhaps we could include a limit to what Sizes it can assume - Small or Medium only, then it can make a convincing halfling but an amusingly small giant. That will allow it to copy most PC races.</p><p></p><p>That still leaves the question of whether it gains the AC types in a particular order (natural - dodge - enhancement - size or whatever), I'd say no, it either picks each point at random, or uniformly distributed. (So, if its half way through imitating a knight with +8 armour it's got +4 armour).</p><p></p><p>Hmm, it'd be a lot easier if it imorphed into its opponent's form in a set number of rounds - say, 25% of armour/attack in the first round, 50% in the second, 90% in the third, complete imitation in the fourth.</p><p></p><p></p><p></p><p>Yes, I don't see why a party can't do that once they have got the monster's special ability figured out. Actually, my main concern is that the Imorph will probably be killed in a couple of round and not get to imitate anybody, considering the higher damage that 3rd edition PCs do compared to 1st. Maybe this updated version should Imorph at a faster rate than the original - a fixed three or four points of attack/defense per round or a random amount per round, say 1d4+1?</p><p></p><p></p><p></p><p>Okay, from my reading of the text that only applies if its completed its imitation of the opponent, since it says "When the imorph is exactly the same shape as its opponent, has the same hit dice and the same armour class", I was wondering what happened in a situation like the one you describe above, when the imorph has to switch to a new opponent before completing its mimicry of the previous one.</p><p></p><p>I think the relevant bit of the original text is this:</p><p></p><p></p><p></p><p>To me, the first paragraph indicates that the Imorph stops mimicking an opponent at exactly the same rate as it mimicked them. I'd argue that means that if the 'model' dies or retreats then the imorph will begin to re-morph towards its next opponent's attacks & defenses from its current condition, rather than reverting back to its default stats.</p></blockquote><p></p>
[QUOTE="Cleon, post: 4427483, member: 57383"] Its suckers are used for locomotion, like the pseudofeet of a caterpillar. The original text compares the main sucker to the foot of a snail. There's nothing to indicate they're used to grab & slow opponents although giving them dwarf-style Stability is a good idea. Oh no, it'd be a nightmare having to recalculate the Imorph's Str, Dex, Con, Siz and AC bonuses [I]every round[/I]. Besides which the Imorphing ability has some obvious differences from Polymorph, it makes no mention of the Imorph gaining the opponents natural weapons, racial skills or special attacks, but it does gain the opponents BAB and all of its AC, which polymorph doesn't. I think it's best to just build up the ability from scratch, with a few ideas from the [I]Polymorph[/I] spell[I].[/I] I'd suggest something like the following for AC - the Imorph's AC increases until it matches the target, except that the Imorph uses its own Size adjustment for AC instead of the target's. The imitated AC has the same bonuses (so an Imorph imitating a man in chainmail gains a +5 armour bonus), except that instead of its opponent's Dex bonus it gains a dodge bonus of equal value, which adds to any other dodge bonus its opponent may have.* *I suggest this because there's nothing to indicate an Imorph gains increased Dexterity or Initiative through its Imorphism, but I wanted its AC to still match up to its victim's. On second thoughts, scratch the "use its own Size adjustment bit", might as well have the Imorph changing size as well, it'd throw off the attack adjustments as well. Pity, I liked the idea of mini-me Stone Giants. Perhaps we could include a limit to what Sizes it can assume - Small or Medium only, then it can make a convincing halfling but an amusingly small giant. That will allow it to copy most PC races. That still leaves the question of whether it gains the AC types in a particular order (natural - dodge - enhancement - size or whatever), I'd say no, it either picks each point at random, or uniformly distributed. (So, if its half way through imitating a knight with +8 armour it's got +4 armour). Hmm, it'd be a lot easier if it imorphed into its opponent's form in a set number of rounds - say, 25% of armour/attack in the first round, 50% in the second, 90% in the third, complete imitation in the fourth. Yes, I don't see why a party can't do that once they have got the monster's special ability figured out. Actually, my main concern is that the Imorph will probably be killed in a couple of round and not get to imitate anybody, considering the higher damage that 3rd edition PCs do compared to 1st. Maybe this updated version should Imorph at a faster rate than the original - a fixed three or four points of attack/defense per round or a random amount per round, say 1d4+1? Okay, from my reading of the text that only applies if its completed its imitation of the opponent, since it says "When the imorph is exactly the same shape as its opponent, has the same hit dice and the same armour class", I was wondering what happened in a situation like the one you describe above, when the imorph has to switch to a new opponent before completing its mimicry of the previous one. I think the relevant bit of the original text is this: To me, the first paragraph indicates that the Imorph stops mimicking an opponent at exactly the same rate as it mimicked them. I'd argue that means that if the 'model' dies or retreats then the imorph will begin to re-morph towards its next opponent's attacks & defenses from its current condition, rather than reverting back to its default stats. [/QUOTE]
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