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<blockquote data-quote="Cleon" data-source="post: 4455281" data-attributes="member: 57383"><p>Here's my first shot at a write-up for the Imorphism power. I think it covers everything.</p><p></p><p> <strong>Imorphism (Su): </strong></p><p> When engaged in melee an imorph begins to emulate its opponent, altering both its appearance and some of its combat abilities. If faced with more than one attacker, the imorph will select one at random to emulate. An imorph can emulate any living animal life with a defined shape that is within one size category of its own, thus a typical imorph can mimic any Aberration, Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid & Vermin of Small to Large size.</p><p> </p><p>At the end of each melee round of imorphism, the imorph's attack modifier, grapple check and armour class changes three points towards that of its emulated opponent, while its saving throws modifier changes by one point towards the emulated foe. At the same time, the imorph gradually changes shape until it appears identical to its opponent. The emulation is complete when the imorph has matched its foes primary attack, grapple, AC (including touch & flat-footed), Fort, Ref and Will saves, whereupon the creature instantly gains its foes movement rates, Size and reach. The hit points and other attributes of the imorph remain unchanged.</p><p></p><p> An imorph only assumes the external likeness of its opponent. Although it will grow appendages that mimic its opponent's weapons and limbs, they still attack with two tentacles for the listed damage, even though one tentacle may look like an arm wielding a sword and the other an arm holding a shield. The imorph can gain reach with its tentacle attacks if it completely emulates a creature of sufficient size, or one wielding a reach weapon.</p><p> </p><p>The imorphism bonus or penalty to its scores is considered a racial adjustment for its attack, grapple, flat-footed AC and saves and a dodge bonus/penalty for its touch AC adjustment, if any. An imorph emulates its foes flat-footed AC before its touch AC, its full AC may include both a racial bonus from flat-footed AC and a dodge bonus from touch AC in order to match its emulated opponent.</p><p></p><p> If the original 'model' dies during melee, or retreats, the imorph will immediately start to alter in order to emulate another opponent. When the melee is over, or when the imorph is down to 8 hits or fewer, it will revert to its original form by the reverse process, changing attacks and AC by 3 point each per round and saving throws by 1 point per round.</p></blockquote><p></p>
[QUOTE="Cleon, post: 4455281, member: 57383"] Here's my first shot at a write-up for the Imorphism power. I think it covers everything. [B]Imorphism (Su): [/B] When engaged in melee an imorph begins to emulate its opponent, altering both its appearance and some of its combat abilities. If faced with more than one attacker, the imorph will select one at random to emulate. An imorph can emulate any living animal life with a defined shape that is within one size category of its own, thus a typical imorph can mimic any Aberration, Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid & Vermin of Small to Large size. At the end of each melee round of imorphism, the imorph's attack modifier, grapple check and armour class changes three points towards that of its emulated opponent, while its saving throws modifier changes by one point towards the emulated foe. At the same time, the imorph gradually changes shape until it appears identical to its opponent. The emulation is complete when the imorph has matched its foes primary attack, grapple, AC (including touch & flat-footed), Fort, Ref and Will saves, whereupon the creature instantly gains its foes movement rates, Size and reach. The hit points and other attributes of the imorph remain unchanged. An imorph only assumes the external likeness of its opponent. Although it will grow appendages that mimic its opponent's weapons and limbs, they still attack with two tentacles for the listed damage, even though one tentacle may look like an arm wielding a sword and the other an arm holding a shield. The imorph can gain reach with its tentacle attacks if it completely emulates a creature of sufficient size, or one wielding a reach weapon. The imorphism bonus or penalty to its scores is considered a racial adjustment for its attack, grapple, flat-footed AC and saves and a dodge bonus/penalty for its touch AC adjustment, if any. An imorph emulates its foes flat-footed AC before its touch AC, its full AC may include both a racial bonus from flat-footed AC and a dodge bonus from touch AC in order to match its emulated opponent. If the original 'model' dies during melee, or retreats, the imorph will immediately start to alter in order to emulate another opponent. When the melee is over, or when the imorph is down to 8 hits or fewer, it will revert to its original form by the reverse process, changing attacks and AC by 3 point each per round and saving throws by 1 point per round. [/QUOTE]
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