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<blockquote data-quote="Cleon" data-source="post: 4458106" data-attributes="member: 57383"><p>I'd nix the Outsiders and Elementals. In D&D (or AD&D) changing into either of those Types is an upper-tier ability, requiring the Shapechange spell, a high-level Druid or the like. It just seems inappropriate for a creature whose shapeshifting power level seems equivalent to AD&D <em>Polymorph Self</em> and some buff spells.</p><p></p><p>I think the power description of how its AC changes could use some work, how about:</p><p></p><p>The imorphism bonus or penalty to its scores is considered a racial adjustment for its attack, grapple, flat-footed AC and saves and a dodge bonus/penalty for its touch AC adjustment, if any. Its full AC may include both a racial bonus from flat-footed AC and a dodge bonus from touch AC in order to match its emulated opponent's. An imorph applies the AC adjustment from its imorphism power to its flat-footed AC before its touch AC, with any surplus points carrying over from flat-footed to touch AC until both completely match its emulated foe's.</p><p></p><p>Here's an example of how it works.</p><p></p><p>An imorph seeks to emulate a creature with AC 22 (flat-footed 19, touch 13).</p><p>In its first round of melee it has not yet applied any to adjustment, so its:</p><p><strong>AC 15 (flat-footed 15, touch 10)(+5 natural)</strong></p><p><strong></strong>In its second round of melee it ahs changed its AC by 3 points, applying all three points as a racial bonus to its flat-footed AC, so now its.</p><p><strong>AC 18 (flat-footed 18, touch 10)(+5 natural plus +3 racial)</strong></p><p>In the third round of melee it's changed its AC by 3 points again, the first point increases its flat-footed AC to match its foe. the other two points spill over into touch AC.</p><p><strong>AC 21 (flat-footed 19, touch 12)(+5 natural plus +5 racial, +2 dodge)</strong></p><p>In the fourth round of melee it could only change its AC by one point, since that's all it needed to match its opponent's touch AC.</p><p><strong>AC 22 (flat-footed 19, touch 13)(+5 natural plus +5 racial, +3 dodge)</strong></p><p></p><p>Now that still leaves us with a tricky corner case, what happens when the imorph is copying a creature which is worse in one or both of its AC stats.</p><p></p><p>I.e. a Huge, soft armourless creature with high Dex could be AC 13 (flat 8, touch 13). Does an AC 15 (flat-footed 15, touch 10) imorph retain its 5 points of natural armour and end up AC 18 (flat-footed 15, touch 13)? What about if its copying a touch but clumsy critter with AC 15 (flat 18, touch 7)? Does the imorph become AC 18 (flat 18, touch 10)?</p><p></p><p>To follow the description for complete emulation the imorph will need to apply penalties to its AC. How would this work? I'm thinking it would apply a mix of bonus & penalty - i.e. 2 points of bonus to one AC and one point of penalty to the other, or 2 penalty & 1 bonus if necessary - but writing explicit rules for this may be tricky.</p><p></p><p>E.g. an imorph copying a AC 17 (flat-footed 20, touch 7) may go.</p><p>Round 1 - AC 15 (flat-footed 15, touch 10)</p><p>Round 2 - AC 16 (flat-footed 17, touch 9) +2 racial, -1 dodge</p><p>Round 3 - AC 17 (flat-footed 19, touch 8) +2 racial, -1 dodge</p><p>Round 4 - AC 17 (flat-footed 20, touch 7) +1 racial, -1 dodge, AC emulation finished.</p></blockquote><p></p>
[QUOTE="Cleon, post: 4458106, member: 57383"] I'd nix the Outsiders and Elementals. In D&D (or AD&D) changing into either of those Types is an upper-tier ability, requiring the Shapechange spell, a high-level Druid or the like. It just seems inappropriate for a creature whose shapeshifting power level seems equivalent to AD&D [I]Polymorph Self[/I] and some buff spells. I think the power description of how its AC changes could use some work, how about: The imorphism bonus or penalty to its scores is considered a racial adjustment for its attack, grapple, flat-footed AC and saves and a dodge bonus/penalty for its touch AC adjustment, if any. Its full AC may include both a racial bonus from flat-footed AC and a dodge bonus from touch AC in order to match its emulated opponent's. An imorph applies the AC adjustment from its imorphism power to its flat-footed AC before its touch AC, with any surplus points carrying over from flat-footed to touch AC until both completely match its emulated foe's. Here's an example of how it works. An imorph seeks to emulate a creature with AC 22 (flat-footed 19, touch 13). In its first round of melee it has not yet applied any to adjustment, so its: [B]AC 15 (flat-footed 15, touch 10)(+5 natural) [/B]In its second round of melee it ahs changed its AC by 3 points, applying all three points as a racial bonus to its flat-footed AC, so now its. [B]AC 18 (flat-footed 18, touch 10)(+5 natural plus +3 racial)[/B] In the third round of melee it's changed its AC by 3 points again, the first point increases its flat-footed AC to match its foe. the other two points spill over into touch AC. [B]AC 21 (flat-footed 19, touch 12)(+5 natural plus +5 racial, +2 dodge)[/B] In the fourth round of melee it could only change its AC by one point, since that's all it needed to match its opponent's touch AC. [B]AC 22 (flat-footed 19, touch 13)(+5 natural plus +5 racial, +3 dodge)[/B] Now that still leaves us with a tricky corner case, what happens when the imorph is copying a creature which is worse in one or both of its AC stats. I.e. a Huge, soft armourless creature with high Dex could be AC 13 (flat 8, touch 13). Does an AC 15 (flat-footed 15, touch 10) imorph retain its 5 points of natural armour and end up AC 18 (flat-footed 15, touch 13)? What about if its copying a touch but clumsy critter with AC 15 (flat 18, touch 7)? Does the imorph become AC 18 (flat 18, touch 10)? To follow the description for complete emulation the imorph will need to apply penalties to its AC. How would this work? I'm thinking it would apply a mix of bonus & penalty - i.e. 2 points of bonus to one AC and one point of penalty to the other, or 2 penalty & 1 bonus if necessary - but writing explicit rules for this may be tricky. E.g. an imorph copying a AC 17 (flat-footed 20, touch 7) may go. Round 1 - AC 15 (flat-footed 15, touch 10) Round 2 - AC 16 (flat-footed 17, touch 9) +2 racial, -1 dodge Round 3 - AC 17 (flat-footed 19, touch 8) +2 racial, -1 dodge Round 4 - AC 17 (flat-footed 20, touch 7) +1 racial, -1 dodge, AC emulation finished. [/QUOTE]
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