Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off the oozes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 4459534" data-attributes="member: 287"><p>So...</p><p></p><p>Imorphism (Su): When engaged in melee an imorph begins to emulate its opponent, altering both its appearance and some of its combat abilities. If faced with more than one attacker, the imorph will select one at random to emulate. An imorph can emulate any living creature with a defined shape that is within one size category of its own. An imporph cannot emulate constructs, elementals, undead, or creatures with the swarm subtype (and possibly the shapechanger subtype, so we don't run into mass confusion?).</p><p></p><p>At the end of each round, the imorph gains a +3 racial bonus on attack rolls, grapple checks, and armor class, and a +1 racial bonus on saving throws, not to exceed the emulated creature's scores. At the same time, the imorph gradually changes its appearance to match its opponent. Once the imorphs AC, primary attack modifier, grapple modifier, and saving throws equal those of the emulated creature, the imorph completes the transformation. It gains the emulated creature's size, reach, and speed (and all non-magical forms of movement). The hit points and other attributes of the imorph remain unchanged.</p><p></p><p>An imorph retains its own natural attacks; they simply appear as the weapons of its emulated opponent. It deals standard damage for its two tentacles, even though one tentacle may look like an arm wielding a sword and the other an arm holding a shield. The imorph can gain reach with its tentacle attacks if it completely emulates a creature of sufficient size, or one wielding a reach weapon.</p><p></p><p>If the emulated foe dies during melee, or retreats, the imorph immediately begins to emulate another opponent. When the melee is over, or when the imorph is reduced to one-third or less of its maximum normal hit point total, it begins to revert to its original form. This reverses the process, removing 3 points of racial bonus to AC, attack rolls, and grapple checks, and 1 point of racial bonus to saving throws each round until all scores have returned to normal.</p></blockquote><p></p>
[QUOTE="Shade, post: 4459534, member: 287"] So... Imorphism (Su): When engaged in melee an imorph begins to emulate its opponent, altering both its appearance and some of its combat abilities. If faced with more than one attacker, the imorph will select one at random to emulate. An imorph can emulate any living creature with a defined shape that is within one size category of its own. An imporph cannot emulate constructs, elementals, undead, or creatures with the swarm subtype (and possibly the shapechanger subtype, so we don't run into mass confusion?). At the end of each round, the imorph gains a +3 racial bonus on attack rolls, grapple checks, and armor class, and a +1 racial bonus on saving throws, not to exceed the emulated creature's scores. At the same time, the imorph gradually changes its appearance to match its opponent. Once the imorphs AC, primary attack modifier, grapple modifier, and saving throws equal those of the emulated creature, the imorph completes the transformation. It gains the emulated creature's size, reach, and speed (and all non-magical forms of movement). The hit points and other attributes of the imorph remain unchanged. An imorph retains its own natural attacks; they simply appear as the weapons of its emulated opponent. It deals standard damage for its two tentacles, even though one tentacle may look like an arm wielding a sword and the other an arm holding a shield. The imorph can gain reach with its tentacle attacks if it completely emulates a creature of sufficient size, or one wielding a reach weapon. If the emulated foe dies during melee, or retreats, the imorph immediately begins to emulate another opponent. When the melee is over, or when the imorph is reduced to one-third or less of its maximum normal hit point total, it begins to revert to its original form. This reverses the process, removing 3 points of racial bonus to AC, attack rolls, and grapple checks, and 1 point of racial bonus to saving throws each round until all scores have returned to normal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off the oozes
Top