Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off the oozes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 4459638" data-attributes="member: 57383"><p>I like the cleaned up description, it's a significant improvement on my rough draft. I approve of using 1/3 max HP rather than a flat 8 HP for the damage limit when it starts to revert to normal.</p><p></p><p>We don't need the "with a defined shape" bit, since it can copy Oozes and other amorphous monsters now. And you spelt imorph wrong in the next sentence - "imporph".</p><p></p><p>Referring back to the AC emulation, I've just thought of a compromise solution. We could just say the imorph can change each AC category by up to three points, and just not bother whether the intermediate states add up according to the normal Dodge/armour rules.</p><p></p><p>E.g. an imorph duplicating an AC 17 (flat-footed 20, touch 7) beast would go:</p><p>Round 1 - AC 15 (flat-footed 15, touch 10)</p><p>Round 2 - AC 17 (flat-footed 18, touch 7) +2 full, +3 flat, -3 touch.</p><p>Round 3 - AC 17 (flat-footed 20, touch 7) +2 flat, emulation finished.</p><p></p><p>While one duplicating an Erinyes AC 23 (flat-footed 18, touch 15) would go:</p><p>Round 1 - AC 15 (flat-footed 15, touch 10)</p><p> Round 2 - AC 18 (flat-footed 18, touch 13) +3 full, +3 flat, +3 touch.</p><p>Round 3 - AC 21 (flat-footed 18, touch 15) +3 full, +2 touch; </p><p>Round 4 - AC 23 (flat-footed 18, touch 15) +2 full, emulation finished.</p></blockquote><p></p>
[QUOTE="Cleon, post: 4459638, member: 57383"] I like the cleaned up description, it's a significant improvement on my rough draft. I approve of using 1/3 max HP rather than a flat 8 HP for the damage limit when it starts to revert to normal. We don't need the "with a defined shape" bit, since it can copy Oozes and other amorphous monsters now. And you spelt imorph wrong in the next sentence - "imporph". Referring back to the AC emulation, I've just thought of a compromise solution. We could just say the imorph can change each AC category by up to three points, and just not bother whether the intermediate states add up according to the normal Dodge/armour rules. E.g. an imorph duplicating an AC 17 (flat-footed 20, touch 7) beast would go: Round 1 - AC 15 (flat-footed 15, touch 10) Round 2 - AC 17 (flat-footed 18, touch 7) +2 full, +3 flat, -3 touch. Round 3 - AC 17 (flat-footed 20, touch 7) +2 flat, emulation finished. While one duplicating an Erinyes AC 23 (flat-footed 18, touch 15) would go: Round 1 - AC 15 (flat-footed 15, touch 10) Round 2 - AC 18 (flat-footed 18, touch 13) +3 full, +3 flat, +3 touch. Round 3 - AC 21 (flat-footed 18, touch 15) +3 full, +2 touch; Round 4 - AC 23 (flat-footed 18, touch 15) +2 full, emulation finished. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off the oozes
Top