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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Cleon" data-source="post: 4480057" data-attributes="member: 57383"><p>Just had a closer look at the Homebrew entry, and most of it does follow most of the (slightly improved) version of the SA write-ups, not the rough cut. It's only the Split ability that's a direct copy, and we haven't decided on a HD growth mechanism yet. </p><p></p><p>However, there is a point I'd quibble about, the Engulf power is rewritten to "A cure, heal or remove disease spell targeted at the ooze or its victim also makes a goop ghoul withdraw, though such spells cause no harm to the monster" while my version says the spell has to target the <strong>victim</strong>.</p><p></p><p>Surely, if you cast a curative spell on the ooze it will result in the goop ghoul getting better, as it's the target of the spell. Why would this make it retreat?</p><p></p><p>Also I'm uncertain about you adding cure spells to the list. Am I right in thinking you want any spell of the cure wounds family to repel an engulfing goop ghoul so that low-level characters have a magical means to stop one eating a party-mate?</p><p></p><p>While understandable, I'm not sure why a goop ghoul would not just keep on digesting its victim if they recovered some of their hit points. <em>Remove Disease</em> has more of a rationale to me, since it kills/expunges parasites, and the <em>Heal </em>spell also wipes away diseases.</p><p></p><p>How about if the goop ghoul withdraws if the victim receives a spell that opposes its acid or paralytic poison - i.e. <em>Delay Poison, Remove Paralysis, Resist Energy (Acid) or Protection from Energy (Acid)</em>? Some of those are pretty low level, and it would seem less arbitrary to me.</p><p></p><p>My proposed re-write is:</p><p></p><p><strong>Engulf (Ex)</strong></p><p><strong></strong>A goop ghoul can engulf a paralyzed creature as a standard action, merely by flowing its body over them. It cannot make a slam attack during a round in which it engulfs. Engulfed creatures are subject to the goop ghoul's paralysis and take 1d8 acid damage per round. If the victim regains movement before being dissolved, they may throw off the goop ghoul by succeeding on a grapple check against the goop ghoul.</p><p></p><p>A goop ghoul engulfing a victim will immediately release the victim if it takes fire damage. It will also withdraw if any healing magic which alleviates or removes disease, poison or paralysis is applied to the engulfed victim, or magic that provides resistance to acid, though such spells cause no harm to the monster.</p><p></p><p><em>(Then something about it growing in HD as it digest a victim)</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 4480057, member: 57383"] Just had a closer look at the Homebrew entry, and most of it does follow most of the (slightly improved) version of the SA write-ups, not the rough cut. It's only the Split ability that's a direct copy, and we haven't decided on a HD growth mechanism yet. However, there is a point I'd quibble about, the Engulf power is rewritten to "A cure, heal or remove disease spell targeted at the ooze or its victim also makes a goop ghoul withdraw, though such spells cause no harm to the monster" while my version says the spell has to target the [B]victim[/B]. Surely, if you cast a curative spell on the ooze it will result in the goop ghoul getting better, as it's the target of the spell. Why would this make it retreat? Also I'm uncertain about you adding cure spells to the list. Am I right in thinking you want any spell of the cure wounds family to repel an engulfing goop ghoul so that low-level characters have a magical means to stop one eating a party-mate? While understandable, I'm not sure why a goop ghoul would not just keep on digesting its victim if they recovered some of their hit points. [I]Remove Disease[/I] has more of a rationale to me, since it kills/expunges parasites, and the [I]Heal [/I]spell also wipes away diseases. How about if the goop ghoul withdraws if the victim receives a spell that opposes its acid or paralytic poison - i.e. [I]Delay Poison, Remove Paralysis, Resist Energy (Acid) or Protection from Energy (Acid)[/I]? Some of those are pretty low level, and it would seem less arbitrary to me. My proposed re-write is: [B]Engulf (Ex) [/B]A goop ghoul can engulf a paralyzed creature as a standard action, merely by flowing its body over them. It cannot make a slam attack during a round in which it engulfs. Engulfed creatures are subject to the goop ghoul's paralysis and take 1d8 acid damage per round. If the victim regains movement before being dissolved, they may throw off the goop ghoul by succeeding on a grapple check against the goop ghoul. A goop ghoul engulfing a victim will immediately release the victim if it takes fire damage. It will also withdraw if any healing magic which alleviates or removes disease, poison or paralysis is applied to the engulfed victim, or magic that provides resistance to acid, though such spells cause no harm to the monster. [I](Then something about it growing in HD as it digest a victim)[/I] [/QUOTE]
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