Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off the oozes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 4490322" data-attributes="member: 287"><p>It's ooky and its kooky (and quite a bit gooey)!</p><p></p><p><strong>Necromantic Sludge</strong></p><p>CLIMATE/TERRAIN: Sewers</p><p>Frequency: Uncommon</p><p>Organization: Pack</p><p>Activity Cycle: Any</p><p>Diet: Life energy</p><p>Intelligence: Low</p><p>Treasure: C (incidental)</p><p>Alignment: Neutral Evil</p><p>NO. APPEARING: 1-6</p><p>ARMOR CLASS: 10, 8 as zombie</p><p>MOVEMENT 1, 6 as zombie</p><p>HIT DICE: 4+2</p><p>THAC0: 17</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: 1d4+2 and poison, 1d8 as zombie</p><p>SPECIAL ATTACKS: Nil</p><p>SPECIAL DEFENSES: See below</p><p>MAGIC RESISTANCE: See below</p><p>SIZE: M (4’ diameter)</p><p>MORALE: Elite (14)</p><p>XP VALUE: 975</p><p></p><p>Necromantic Sludge is a black puddle of vile goo, an accidental byproduct of the necromancers experiments in the pursuit of extended existence. Rather than creating potions that could transform him into an undying lich, the necromancer ended up with this foul mess, which he dumped into the sewer.</p><p></p><p>Combat: Necromantic sludge can sense sentient humanoid life within 100 yards, and it attacks relentlessly with little regard for its own safety, seeking to feed on the life energy of its victims, This keen perception makes it impossible to surprise the monstrous goo. </p><p></p><p>Necromantic sludge is poisonous to the touch, and casual contact inflicts 1 hp damage per round. In melee, the sludge lashes out with a pseudopod, inflicting 1d4+2 hp damage per successful strike. If the sludge slays an opponent, it attaches itself to the body to be absorbed through the skin, which turns dark gray within one round, regardless of the victim’s original skin color. The body becomes a zombie in all respects, under the control of the sludge. After a few months, the decaying zombie body is discarded, unless a fresh body is encountered earlier. Necromantic sludge reflects spells as a ring of spell turning, except that it reflects 100% of a spell’s or magical item’s effect. The sludge is vulnerable to normal weapons, but magical attack and damage bonuses are not counted. In zombie form, the sludge sometimes employs a weapon, but like normal zombies, it inflicts 1d8 hp damage regardless of whether it uses a weapon.</p><p></p><p>Habitat/Society: Necromantic sludge exists only in the sewers, close to the old necromancer’s lair, but lately some has been because of their singular behavior, but some speculate that they attack because of some nameless necromantic urge to destroy life. Others suggest that necromantic sludge attacks because of an urge to fulfill its “purpose” of bestowing undeath on its creator. Groups of necromantic sludge display some intelligence in the way they interact. They employ crude tactics sometimes, with one sludge lying still upon a sewer floor while in zombie form, with the others lurking nearby to attack when foolish intruders investigate the “corpse.”</p><p></p><p>Ecology: These monsters have little place in the noisome food chain of the sewers, since they can subsist only on humanoid lifeforce. They never bother mundane animals or other monsters, unless attacked. Since they are composed of magical, inedible slime, they are not themselves preyed upon by other spawn of the sewers.</p><p></p><p>Originally appeared in Dragon Magazine #238 (1997).</p></blockquote><p></p>
[QUOTE="Shade, post: 4490322, member: 287"] It's ooky and its kooky (and quite a bit gooey)! [B]Necromantic Sludge[/B] CLIMATE/TERRAIN: Sewers Frequency: Uncommon Organization: Pack Activity Cycle: Any Diet: Life energy Intelligence: Low Treasure: C (incidental) Alignment: Neutral Evil NO. APPEARING: 1-6 ARMOR CLASS: 10, 8 as zombie MOVEMENT 1, 6 as zombie HIT DICE: 4+2 THAC0: 17 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1d4+2 and poison, 1d8 as zombie SPECIAL ATTACKS: Nil SPECIAL DEFENSES: See below MAGIC RESISTANCE: See below SIZE: M (4’ diameter) MORALE: Elite (14) XP VALUE: 975 Necromantic Sludge is a black puddle of vile goo, an accidental byproduct of the necromancers experiments in the pursuit of extended existence. Rather than creating potions that could transform him into an undying lich, the necromancer ended up with this foul mess, which he dumped into the sewer. Combat: Necromantic sludge can sense sentient humanoid life within 100 yards, and it attacks relentlessly with little regard for its own safety, seeking to feed on the life energy of its victims, This keen perception makes it impossible to surprise the monstrous goo. Necromantic sludge is poisonous to the touch, and casual contact inflicts 1 hp damage per round. In melee, the sludge lashes out with a pseudopod, inflicting 1d4+2 hp damage per successful strike. If the sludge slays an opponent, it attaches itself to the body to be absorbed through the skin, which turns dark gray within one round, regardless of the victim’s original skin color. The body becomes a zombie in all respects, under the control of the sludge. After a few months, the decaying zombie body is discarded, unless a fresh body is encountered earlier. Necromantic sludge reflects spells as a ring of spell turning, except that it reflects 100% of a spell’s or magical item’s effect. The sludge is vulnerable to normal weapons, but magical attack and damage bonuses are not counted. In zombie form, the sludge sometimes employs a weapon, but like normal zombies, it inflicts 1d8 hp damage regardless of whether it uses a weapon. Habitat/Society: Necromantic sludge exists only in the sewers, close to the old necromancer’s lair, but lately some has been because of their singular behavior, but some speculate that they attack because of some nameless necromantic urge to destroy life. Others suggest that necromantic sludge attacks because of an urge to fulfill its “purpose” of bestowing undeath on its creator. Groups of necromantic sludge display some intelligence in the way they interact. They employ crude tactics sometimes, with one sludge lying still upon a sewer floor while in zombie form, with the others lurking nearby to attack when foolish intruders investigate the “corpse.” Ecology: These monsters have little place in the noisome food chain of the sewers, since they can subsist only on humanoid lifeforce. They never bother mundane animals or other monsters, unless attacked. Since they are composed of magical, inedible slime, they are not themselves preyed upon by other spawn of the sewers. Originally appeared in Dragon Magazine #238 (1997). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off the oozes
Top