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<blockquote data-quote="Cleon" data-source="post: 4516901" data-attributes="member: 57383"><p>Well, I still don't see why a thick gel should be vulnerable to bludgeoning weapons, wouldn't DR 5/slashing make more sense? I know Aballin's have DR vs bludgeoning, but they're watery creatures who would be splashed about by a blunt weapon...</p><p></p><p>Hmm, that gives me an idea, maybe a Living Pool has DR 5/bludgeoning when its a thin liquid, and its DR type changes to 5/slashing when it thickens? Or, maybe it gains an slashing damage-type resistance and becomes DR 5/bludgeoning and slashing, although I can't think of a precedent for a 3.0+ beastie having resistance to two types of weapon simultaneously.</p><p></p><p>As for the drowning, did you ever say why we're using the Aballin version as opposed to the Carnivorous Wall's? The Wall's version is so much simpler, and I quote:<p style="margin-left: 20px"><span style="color: White"><strong>Engulf (Ex):</strong> A carnivorous wall can engulf a grappled opponent of a smaller size than itself as a standard action by making a successful grapple check against that opponent. It automatically succeeds in engulfing a paralyzed opponent. </span><span style="color: White"><span style="color: Red">Engulfed creatures must succeed at Constitution checks each round or begin to drown (see drowning rules in the DMG)</span> and are considered to be grappled and trapped within the wall's body. Engulfed creatures continue to be subject to the wall's paralyzing slime and take 2d6 points of damage per round as the fluids are drained from their bodies. Creatures that die while engulfed are immediately animated as burning zombies (see below) and expelled from the wall. A Large carnivorous wall's interior can hold 2 Medium, 8 Small, 32 Tiny or 128 Diminutive or smaller opponents.</span></p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Cleon, post: 4516901, member: 57383"] Well, I still don't see why a thick gel should be vulnerable to bludgeoning weapons, wouldn't DR 5/slashing make more sense? I know Aballin's have DR vs bludgeoning, but they're watery creatures who would be splashed about by a blunt weapon... Hmm, that gives me an idea, maybe a Living Pool has DR 5/bludgeoning when its a thin liquid, and its DR type changes to 5/slashing when it thickens? Or, maybe it gains an slashing damage-type resistance and becomes DR 5/bludgeoning and slashing, although I can't think of a precedent for a 3.0+ beastie having resistance to two types of weapon simultaneously. As for the drowning, did you ever say why we're using the Aballin version as opposed to the Carnivorous Wall's? The Wall's version is so much simpler, and I quote:[INDENT][COLOR=White][B]Engulf (Ex):[/B] A carnivorous wall can engulf a grappled opponent of a smaller size than itself as a standard action by making a successful grapple check against that opponent. It automatically succeeds in engulfing a paralyzed opponent. [/COLOR][COLOR=White][COLOR=Red]Engulfed creatures must succeed at Constitution checks each round or begin to drown (see drowning rules in the DMG)[/COLOR] and are considered to be grappled and trapped within the wall's body. Engulfed creatures continue to be subject to the wall's paralyzing slime and take 2d6 points of damage per round as the fluids are drained from their bodies. Creatures that die while engulfed are immediately animated as burning zombies (see below) and expelled from the wall. A Large carnivorous wall's interior can hold 2 Medium, 8 Small, 32 Tiny or 128 Diminutive or smaller opponents.[/COLOR] [/INDENT] [/QUOTE]
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