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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Cleon" data-source="post: 4520965" data-attributes="member: 57383"><p>Putting a fixed DC under Transparent was my first, and preferred option, so it looks like we're all agreed. There is a case for ditching transparent and having Camouflage instead, to represent it mimicking a pool but I fancy combining the two something like this:</p><p></p><p>Transparent Camouflage (Ex): Living pools are almost indistinguishable from water, it takes a DC 20 Spot check to notice a stationary living pool is not an ordinary body of water before it attacks. A moving Living Pool is hard to see, even under ideal conditions, and it takes a DC 15 Spot check to notice one. Creatures who fail to notice a moving living pool, or choose to take a "refreshing dip" into a stationary one, are automatically engulfed.</p><p></p><p>Anyone with ranks in Survival or Knowledge (nature) can substitute one of those skills instead of Spot to notice that a stationary living pool is not a mundane pond.</p></blockquote><p></p>
[QUOTE="Cleon, post: 4520965, member: 57383"] Putting a fixed DC under Transparent was my first, and preferred option, so it looks like we're all agreed. There is a case for ditching transparent and having Camouflage instead, to represent it mimicking a pool but I fancy combining the two something like this: Transparent Camouflage (Ex): Living pools are almost indistinguishable from water, it takes a DC 20 Spot check to notice a stationary living pool is not an ordinary body of water before it attacks. A moving Living Pool is hard to see, even under ideal conditions, and it takes a DC 15 Spot check to notice one. Creatures who fail to notice a moving living pool, or choose to take a "refreshing dip" into a stationary one, are automatically engulfed. Anyone with ranks in Survival or Knowledge (nature) can substitute one of those skills instead of Spot to notice that a stationary living pool is not a mundane pond. [/QUOTE]
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