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General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Cleon" data-source="post: 4522162" data-attributes="member: 57383"><p>[FONT=&quot][/FONT]</p><p></p><p>Isn't this just an <strong><a href="http://www.d20srd.org/srd/monsters/ooze.htm#ochreJelly" target="_blank">Ochre Jelly</a></strong> with slight modification, namely the addition of immunity to Cold damage? It shouldn't take long to convert.</p><p></p><p>Just increase the movement speed to 20 ft., add Cold Immunity and Spider Climb and that's about it. Maybe change the environment so it isn't just temperate swamps. I'd prefer it if the immunity to slashing, piercing and electricity damage was listed in Special Qualities rather than lurking in the text for Split.</p><p></p><p>From the SRD:</p><p></p><p> <span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Ochre Jelly</span></strong></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Size/Type:</strong> Large Ooze</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Hit Dice:</strong> 6d10+36 (69 hp)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Initiative:</strong> -5</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Speed:</strong> 10 ft. (2 squares), climb 10 ft.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Armor Class:</strong> 4 (-1 size, -5 Dex), touch 4, flat-footed 4</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong> +4/+10</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Attack:</strong> Slam +5 melee (2d4+3 plus 1d4 acid)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Full Attack:</strong> Slam +5 melee (2d4+3 plus 1d4 acid)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Space/Reach:</strong> 10 ft./5 ft.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Special Attacks:</strong> Acid, constrict 2d4+3 plus 1d4 acid, improved grab</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Special Qualities: </strong>Blindsight 60 ft., split, ooze traits</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Saves:</strong> Fort +8, Ref -3, Will -3</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Abilities:</strong> Str 15, Dex 1, Con 22, Int </span></span> [FONT=&quot]–[/FONT]<span style="font-family: 'Arial'"><span style="font-size: 10px">, Wis 1, Cha 1</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Skills:</strong> Climb +10</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Feats:</strong> —</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Environment:</strong> Temperate marshes</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Organization:</strong> Solitary</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Challenge Rating:</strong> 5</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Treasure:</strong> None</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Alignment:</strong> Always neutral</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Advancement:</strong> 7-9 HD (Large); 10-18 HD (Huge)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Level Adjustment:</strong> —</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">An ochre jelly can grow to a diameter of about 15 feet and a thickness of about 6 inches, but can compress its body to fit into cracks as small as 1 inch wide. A typical specimen weighs about 5,600 pounds.</span></span></p><p> </p><p> <span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Combat</span></strong></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">An ochre jelly attempts to envelop and squeeze its prey.</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Acid (Ex)</strong></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">An ochre jelly secretes a digestive acid that dissolves only flesh. Any melee hit or constrict attack deals acid damage.</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Constrict (Ex)</strong></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">An ochre jelly deals automatic slam and acid damage with a successful grapple check.</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Improved Grab (Ex)</strong></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">To use this ability, an ochre jelly must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Split (Ex)</strong></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">Slashing and piercing weapons and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half of the original’s current hit points (round down). A jelly with 10 hit points or less cannot be further split and dies if reduced to 0 it points.</span></span></p><p> </p><p> <span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Skills</span></strong></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">An ochre jelly has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 4522162, member: 57383"] [FONT="][/FONT] Isn't this just an [B][URL="http://www.d20srd.org/srd/monsters/ooze.htm#ochreJelly"]Ochre Jelly[/URL][/B] with slight modification, namely the addition of immunity to Cold damage? It shouldn't take long to convert. Just increase the movement speed to 20 ft., add Cold Immunity and Spider Climb and that's about it. Maybe change the environment so it isn't just temperate swamps. I'd prefer it if the immunity to slashing, piercing and electricity damage was listed in Special Qualities rather than lurking in the text for Split. From the SRD: [SIZE=4][B][FONT=Arial]Ochre Jelly[/FONT][/B][/SIZE] [FONT=Arial][SIZE=2][B]Size/Type:[/B] Large Ooze[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Hit Dice:[/B] 6d10+36 (69 hp)[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Initiative:[/B] -5[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Speed:[/B] 10 ft. (2 squares), climb 10 ft.[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Armor Class:[/B] 4 (-1 size, -5 Dex), touch 4, flat-footed 4[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Base Attack/Grapple:[/B] +4/+10[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Attack:[/B] Slam +5 melee (2d4+3 plus 1d4 acid)[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Full Attack:[/B] Slam +5 melee (2d4+3 plus 1d4 acid)[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Space/Reach:[/B] 10 ft./5 ft.[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Special Attacks:[/B] Acid, constrict 2d4+3 plus 1d4 acid, improved grab[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Special Qualities: [/B]Blindsight 60 ft., split, ooze traits[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Saves:[/B] Fort +8, Ref -3, Will -3[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Abilities:[/B] Str 15, Dex 1, Con 22, Int [/SIZE][/FONT] [FONT="]–[/FONT][FONT=Arial][SIZE=2], Wis 1, Cha 1[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Skills:[/B] Climb +10[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Feats:[/B] —[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Environment:[/B] Temperate marshes[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Organization:[/B] Solitary[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Challenge Rating:[/B] 5[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Treasure:[/B] None[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Alignment:[/B] Always neutral[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Advancement:[/B] 7-9 HD (Large); 10-18 HD (Huge)[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Level Adjustment:[/B] —[/SIZE][/FONT] [FONT=Arial][SIZE=2]An ochre jelly can grow to a diameter of about 15 feet and a thickness of about 6 inches, but can compress its body to fit into cracks as small as 1 inch wide. A typical specimen weighs about 5,600 pounds.[/SIZE][/FONT] [SIZE=3][B][FONT=Arial]Combat[/FONT][/B][/SIZE] [FONT=Arial][SIZE=2]An ochre jelly attempts to envelop and squeeze its prey.[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Acid (Ex)[/B][/SIZE][/FONT] [FONT=Arial][SIZE=2]An ochre jelly secretes a digestive acid that dissolves only flesh. Any melee hit or constrict attack deals acid damage.[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Constrict (Ex)[/B][/SIZE][/FONT] [FONT=Arial][SIZE=2]An ochre jelly deals automatic slam and acid damage with a successful grapple check.[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Improved Grab (Ex)[/B][/SIZE][/FONT] [FONT=Arial][SIZE=2]To use this ability, an ochre jelly must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Split (Ex)[/B][/SIZE][/FONT] [FONT=Arial][SIZE=2]Slashing and piercing weapons and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half of the original’s current hit points (round down). A jelly with 10 hit points or less cannot be further split and dies if reduced to 0 it points.[/SIZE][/FONT] [SIZE=3][B][FONT=Arial]Skills[/FONT][/B][/SIZE] [FONT=Arial][SIZE=2]An ochre jelly has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.[/SIZE][/FONT] [/QUOTE]
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