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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Cleon" data-source="post: 4523500" data-attributes="member: 57383"><p><span style="font-size: 15px"><strong>Deadly Pudding</strong></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Size/Type:</strong> Medium Ooze</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Hit Dice:</strong> 6d10+30 (63 hp)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Initiative:</strong> -5</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Speed:</strong> 20 ft. (4 squares), climb 20 ft.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Armor Class:</strong> 5 (-5 Dex), touch 5, flat-footed 5</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Base Attack/Grapple:</strong> +4/+5</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Attack:</strong> Slam +5 melee (2d4+1 plus 1d4 acid)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Full Attack:</strong> Slam +5 melee (2d4+1 plus 1d4 acid)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Space/Reach:</strong> 5 ft./5 ft.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Special Attacks:</strong> Acid, constrict 2d4+1 plus 1d4 acid, improved grab</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Special Qualities: </strong>Blindsight 60 ft., camouflage, immunity to cold</span></span><span style="font-family: 'Arial'"><span style="font-size: 10px">, ooze traits</span></span><span style="font-family: 'Arial'"><span style="font-size: 10px">, split, wallcrawling</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Saves:</strong> Fort +7, Ref -3, Will -3</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Abilities:</strong> Str 12, Dex 1, Con 21, Int </span></span> [FONT=&quot]–[/FONT]<span style="font-family: 'Arial'"><span style="font-size: 10px">, Wis 1, Cha 1</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Skills:</strong> Climb +9</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Feats:</strong> —</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Environment:</strong> Any temperate or arctic land and underground</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Organization:</strong> Solitary</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Challenge Rating:</strong> 4</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Treasure:</strong> None</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Alignment:</strong> Always neutral</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Advancement:</strong> 7-9 HD (Medium); 10-18 HD (Large)</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Level Adjustment:</strong> —</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">A deadly pudding is typically about 6 feet long and 4 feet wide, with a thickness of about 3 inches, but can compress its body to flow through cracks as small as half an inch across. A typical specimen weighs about 250 pounds.</span></span></p><p> </p><p> <span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Combat</span></strong></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">A </span></span><span style="font-family: 'Arial'"><span style="font-size: 10px">deadly pudding</span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"> attempts to envelop and squeeze its prey, they often use their wallclimbing ability to drop upon their victims from above.</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Acid (Ex)</strong></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">A </span></span><span style="font-family: 'Arial'"><span style="font-size: 10px">deadly pudding</span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"> secretes a digestive acid that dissolves only flesh. Any melee hit or constrict attack deals acid damage.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Camouflage (Ex)</strong></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong></strong>Deadly puddings are of a colour and texture matching the ground of their native environment, so an arctic-dwelling pudding looks like a snowdrift, a swamp-dwelling one resembles a mudslick, a desert-dwellin pudding appears as a khaki pile of dried earth, and so on. It takes a DC 15 Spot check to notice a deadly pudding which matches the terrain. If a deadly pudding moves from one terrain type to the other it can change its appearance to match its new habitat, this process takes about a week.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">A character can use their bonus in Knowledge (nature) or Survival instead of Spot for the skill check to notice a camouflaged deadly pudding.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Constrict (Ex)</strong></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">A deadly pudding deals automatic slam and acid damage with a successful grapple check.</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Improved Grab (Ex)</strong></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">To use this ability, a </span></span><span style="font-family: 'Arial'"><span style="font-size: 10px">deadly pudding</span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"> must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Split (Ex)</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">B</span></span><span style="font-family: 'Arial'"><span style="font-size: 10px">lows from weapons and electricity attacks cause a deadly pudding to divide into two identical oozes, each with half of the original’s current hit points, rounded down, after subtracting the damage of the attack which caused the split.</span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"> The deadly pudding </span></span><span style="font-size: 10px"><span style="font-family: 'Arial'">will re-integrates after the combat is over, it takes a move-equivalent action by each fragment to rejoin into a whole.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span> </span> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Wallcrawling (Ex)</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong></strong>A deadly pudding need not make Climb checks to traverse a vertical or horizontal surface (even upside down). It retains its Dexterity bonus to Armor Class while climbing and opponents get no special bonus to their attacks against it.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p> <span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Skills</span></strong></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 10px">A deadly pudding has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.</span></span></p><p></p><p><em><strong> Changes from Ochre Jelly:</strong></em></p><p><em><strong></strong>Reduce Size to Medium; Increase Spd to 20 ft.; Change to Gray Ooze's Str 12 & Con 21; Add Immunity to Cold; Add Spider Climb; Modify Split to remove immunity to damage & HP minimum and add bludgeon-splitting; Reduce CR to 4 to compensate for smaller Size & loss of slashing/piercing electricity immunity; Change Spider Climb to Wallcrawling; Add Camouflage; Change Environment.</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 4523500, member: 57383"] [SIZE=4][B]Deadly Pudding[/B][/SIZE] [FONT=Arial][SIZE=2][B]Size/Type:[/B] Medium Ooze[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Hit Dice:[/B] 6d10+30 (63 hp)[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Initiative:[/B] -5[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Speed:[/B] 20 ft. (4 squares), climb 20 ft.[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Armor Class:[/B] 5 (-5 Dex), touch 5, flat-footed 5[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Base Attack/Grapple:[/B] +4/+5[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Attack:[/B] Slam +5 melee (2d4+1 plus 1d4 acid)[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Full Attack:[/B] Slam +5 melee (2d4+1 plus 1d4 acid)[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Space/Reach:[/B] 5 ft./5 ft.[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Special Attacks:[/B] Acid, constrict 2d4+1 plus 1d4 acid, improved grab[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Special Qualities: [/B]Blindsight 60 ft., camouflage, immunity to cold[/SIZE][/FONT][FONT=Arial][SIZE=2], ooze traits[/SIZE][/FONT][FONT=Arial][SIZE=2], split, wallcrawling[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Saves:[/B] Fort +7, Ref -3, Will -3[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Abilities:[/B] Str 12, Dex 1, Con 21, Int [/SIZE][/FONT] [FONT="]–[/FONT][FONT=Arial][SIZE=2], Wis 1, Cha 1[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Skills:[/B] Climb +9[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Feats:[/B] —[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Environment:[/B] Any temperate or arctic land and underground[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Organization:[/B] Solitary[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Challenge Rating:[/B] 4[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Treasure:[/B] None[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Alignment:[/B] Always neutral[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Advancement:[/B] 7-9 HD (Medium); 10-18 HD (Large)[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Level Adjustment:[/B] —[/SIZE][/FONT] [FONT=Arial][SIZE=2]A deadly pudding is typically about 6 feet long and 4 feet wide, with a thickness of about 3 inches, but can compress its body to flow through cracks as small as half an inch across. A typical specimen weighs about 250 pounds.[/SIZE][/FONT] [SIZE=3][B][FONT=Arial]Combat[/FONT][/B][/SIZE] [FONT=Arial][SIZE=2]A [/SIZE][/FONT][FONT=Arial][SIZE=2]deadly pudding[/SIZE][/FONT][FONT=Arial][SIZE=2] attempts to envelop and squeeze its prey, they often use their wallclimbing ability to drop upon their victims from above.[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Acid (Ex)[/B][/SIZE][/FONT] [FONT=Arial][SIZE=2]A [/SIZE][/FONT][FONT=Arial][SIZE=2]deadly pudding[/SIZE][/FONT][FONT=Arial][SIZE=2] secretes a digestive acid that dissolves only flesh. Any melee hit or constrict attack deals acid damage.[/SIZE][/FONT] [FONT=Arial][SIZE=2] [B]Camouflage (Ex) [/B]Deadly puddings are of a colour and texture matching the ground of their native environment, so an arctic-dwelling pudding looks like a snowdrift, a swamp-dwelling one resembles a mudslick, a desert-dwellin pudding appears as a khaki pile of dried earth, and so on. It takes a DC 15 Spot check to notice a deadly pudding which matches the terrain. If a deadly pudding moves from one terrain type to the other it can change its appearance to match its new habitat, this process takes about a week. A character can use their bonus in Knowledge (nature) or Survival instead of Spot for the skill check to notice a camouflaged deadly pudding. [/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Constrict (Ex)[/B][/SIZE][/FONT] [FONT=Arial][SIZE=2]A deadly pudding deals automatic slam and acid damage with a successful grapple check.[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Improved Grab (Ex)[/B][/SIZE][/FONT] [FONT=Arial][SIZE=2]To use this ability, a [/SIZE][/FONT][FONT=Arial][SIZE=2]deadly pudding[/SIZE][/FONT][FONT=Arial][SIZE=2] must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.[/SIZE][/FONT] [FONT=Arial][SIZE=2][B]Split (Ex)[/B][/SIZE][/FONT] [FONT=Arial][SIZE=2]B[/SIZE][/FONT][FONT=Arial][SIZE=2]lows from weapons and electricity attacks cause a deadly pudding to divide into two identical oozes, each with half of the original’s current hit points, rounded down, after subtracting the damage of the attack which caused the split.[/SIZE][/FONT][FONT=Arial][SIZE=2] The deadly pudding [/SIZE][/FONT][SIZE=2][FONT=Arial]will re-integrates after the combat is over, it takes a move-equivalent action by each fragment to rejoin into a whole. [/FONT] [/SIZE] [FONT=Arial][SIZE=2][B]Wallcrawling (Ex) [/B]A deadly pudding need not make Climb checks to traverse a vertical or horizontal surface (even upside down). It retains its Dexterity bonus to Armor Class while climbing and opponents get no special bonus to their attacks against it. [/SIZE][/FONT] [SIZE=3][B][FONT=Arial]Skills[/FONT][/B][/SIZE] [FONT=Arial][SIZE=2]A deadly pudding has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.[/SIZE][/FONT] [I][B] Changes from Ochre Jelly: [/B]Reduce Size to Medium; Increase Spd to 20 ft.; Change to Gray Ooze's Str 12 & Con 21; Add Immunity to Cold; Add Spider Climb; Modify Split to remove immunity to damage & HP minimum and add bludgeon-splitting; Reduce CR to 4 to compensate for smaller Size & loss of slashing/piercing electricity immunity; Change Spider Climb to Wallcrawling; Add Camouflage; Change Environment.[/I] [/QUOTE]
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