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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Cleon" data-source="post: 5732277" data-attributes="member: 57383"><p><span style="font-family: 'Verdana'"><span style="font-size: 15px"><strong>Slithering Hoard</strong></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Huge Ooze</span></p><p><span style="font-family: 'Verdana'"><strong>Hit Dice:</strong></span><span style="font-family: 'Verdana'"> 5d10+45 (73 hp)</span></p><p><span style="font-family: 'Verdana'"><strong>Initiative:</strong> <strong>-</strong>5</span></p><p><span style="font-family: 'Verdana'"><strong>Speed:</strong> 20 ft. (4 squares), swim 15 ft.</span></p><p><span style="font-family: 'Verdana'"><strong>Armor Class:</strong> 16 (-2 size, -5 Dex, +13 armor), touch 3, flat-footed 16</span></p><p><span style="font-family: 'Verdana'"><strong>Base Attack/Grapple:</strong> +3/+13</span></p><p><span style="font-family: 'Verdana'"><strong>Attack:</strong> Slam +4 melee (1d6+3 plus 1d6 acid and paralysis)</span></p><p><span style="font-family: 'Verdana'"><strong>Full Attack:</strong> 2 slams +4 melee (1d6+3 plus 1d6 acid</span><span style="font-family: 'Verdana'"> and paralysis</span><span style="font-family: 'Verdana'">)</span></p><p><span style="font-family: 'Verdana'"><strong>Space/Reach:</strong> 15 ft./10 ft.</span></p><p><span style="font-family: 'Verdana'"><strong>Special Attacks:</strong> Acid, engulf, paralysis</span></p><p><span style="font-family: 'Verdana'"><strong>Special Qualities:</strong> Blindsight 60 ft., camouflage, immunity to electricity, ooze traits</span></p><p><span style="font-family: 'Verdana'"><strong>Saves:</strong> Fort +10, Ref -4, Will +0</span></p><p><span style="font-family: 'Verdana'"><strong>Abilities:</strong> Str 14, Dex 1, Con 28, Int 5, Wis 8, Cha 1</span></p><p><span style="font-family: 'Verdana'"><strong>Skills:</strong> Listen +3, Spot +3, Swim +10</span></p><p><span style="font-family: 'Verdana'"><strong>Feats:</strong> Ability Focus (engulf), Weapon Focus (slam)</span></p><p><span style="font-family: 'Verdana'"><strong>Environment:</strong> Underground</span></p><p><span style="font-family: 'Verdana'"><strong>Organization:</strong> Solitary</span></p><p><span style="font-family: 'Verdana'"><strong>Challenge Rating:</strong> 4</span></p><p><span style="font-family: 'Verdana'"><strong>Treasure:</strong> Triple coins, double goods, 50% items</span></p><p><span style="font-family: 'Verdana'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Verdana'"><strong>Advancement:</strong> 6-12 HD (Huge); 13-25 HD (Gargantuan)</span></p><p><span style="font-family: 'Verdana'"><strong>Level Adjustment:</strong> —</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><em>A huge mound of coins, weapons and bits of broken metal slithers across the ground. Gaps open between pieces of metal here and there, revealing the mound's interior is a translucent mass of living gel.</em></p><p> </p><p> Slithering hoards are omnivorous oozes related to gelatinous cubes. A slithering hoard's gelatinous body exudes a sticky slime which it uses to cover itself in coins, small weapons, armor pieces, and other bits of metal. The hoard's outer coating serves as protective armor and as "teeth" to grind food. It will use other detritus if no metal is available (stones, bones et cetera), but this may affect its armor bonus.</p><p> </p><p>The first slithering hoards were shaped from gelatinous cubes by devious wizards. Most of their descendants live as wandering scavengers, devouring anything edible that comes within their reach. Slithering hoards are as at home underwater as they are on land. They can swim by assuming a manta ray like shape and flapping through the water.</p><p> </p><p>Unlike most oozes, slithering hoards possess a dim cunning and can learn (or be taught) very simple behaviors based on their instinct to avoid harm and acquire food. For example, hoards learn to hide in the places with the most prey, and will adapt their camouflage to the surroundings. Slithering hoards are occasionally used as guardians by wealthy creatures, from those same wizards to businessmen to dragons.</p><p> </p><p> <span style="font-family: 'Verdana'">An average slithering hoard weighs around 20,000 pounds, although</span><span style="font-family: 'Verdana'"> much larger specimens are not uncommon</span><span style="font-family: 'Verdana'">. These amorphous creatures have no fixed shape</span>. An immobile slithering hoard looks like a mound of treasure or scrap metal<span style="font-family: 'Verdana'"> about 20 feet across and a yard thick. Such a hoard can expand </span><span style="font-family: 'Verdana'">itself </span><span style="font-family: 'Verdana'">into a 20 foot diameter sphere, which lets it move by rolling about, or spread into a manta-ray like shape with a wingspan of 30 feet or more.</span></p><p> </p><p> <span style="font-family: 'Verdana'"> <strong>COMBAT</strong></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A slithering hoard </span><span style="font-family: 'Verdana'">attacks by lashing out with one or two pseudopods or engulfing foes in its body.</span> It <span style="font-family: 'Verdana'">usually disguises itself as a mound of treasure and strikes at any opponent that comes within its reach. </span>They are cunning enough to learn other ways to attack - such as swimming up beneath small boats and engulfing them.<span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Acid (Ex):</strong> A slithering hoard’s acid does not harm metal or stone.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Camouflage (Ex):</strong> </span>Since a slithering hoard looks like a pile of treasure when at rest, it takes a DC 25 Spot check to notice it before it attacks. Anyone with ranks in Appraise or Knowledge (dungeoneering) can use one of those skills instead of Spot to notice the ooze.</p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"><strong>Engulf (Ex):</strong> Although it moves slowly, a slithering hoard can simply mow down Large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The slithering hoard merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the hoard, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 17 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the hoard moves forward. Engulfed creatures are subject to the hoard’s paralysis and acid, and are considered to be grappled and trapped within its body. The save DC is Strength-based and includes a +1 racial bonus.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Paralysis (Ex):</strong> A slithering hoard secretes an anesthetizing slime. A target hit by a hoard’s melee or engulf attack must succeed on a DC 21 Fortitude save or be paralyzed for 3d6 rounds. The hoard can automatically engulf a paralyzed opponent. The save DC is Constitution-based.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Skills:</strong> A slithering hoard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. </span></p><p> <span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5732277, member: 57383"] [FONT=Verdana][SIZE=4][B]Slithering Hoard[/B][/SIZE][/FONT][FONT=Verdana] Huge Ooze [B]Hit Dice:[/B][/FONT][FONT=Verdana] 5d10+45 (73 hp) [B]Initiative:[/B] [B]-[/B]5 [B]Speed:[/B] 20 ft. (4 squares), swim 15 ft. [B]Armor Class:[/B] 16 (-2 size, -5 Dex, +13 armor), touch 3, flat-footed 16 [B]Base Attack/Grapple:[/B] +3/+13 [B]Attack:[/B] Slam +4 melee (1d6+3 plus 1d6 acid and paralysis) [B]Full Attack:[/B] 2 slams +4 melee (1d6+3 plus 1d6 acid[/FONT][FONT=Verdana] and paralysis[/FONT][FONT=Verdana]) [B]Space/Reach:[/B] 15 ft./10 ft. [B]Special Attacks:[/B] Acid, engulf, paralysis [B]Special Qualities:[/B] Blindsight 60 ft., camouflage, immunity to electricity, ooze traits [B]Saves:[/B] Fort +10, Ref -4, Will +0 [B]Abilities:[/B] Str 14, Dex 1, Con 28, Int 5, Wis 8, Cha 1 [B]Skills:[/B] Listen +3, Spot +3, Swim +10 [B]Feats:[/B] Ability Focus (engulf), Weapon Focus (slam) [B]Environment:[/B] Underground [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 4 [B]Treasure:[/B] Triple coins, double goods, 50% items [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 6-12 HD (Huge); 13-25 HD (Gargantuan) [B]Level Adjustment:[/B] — [/FONT][I]A huge mound of coins, weapons and bits of broken metal slithers across the ground. Gaps open between pieces of metal here and there, revealing the mound's interior is a translucent mass of living gel.[/I] Slithering hoards are omnivorous oozes related to gelatinous cubes. A slithering hoard's gelatinous body exudes a sticky slime which it uses to cover itself in coins, small weapons, armor pieces, and other bits of metal. The hoard's outer coating serves as protective armor and as "teeth" to grind food. It will use other detritus if no metal is available (stones, bones et cetera), but this may affect its armor bonus. The first slithering hoards were shaped from gelatinous cubes by devious wizards. Most of their descendants live as wandering scavengers, devouring anything edible that comes within their reach. Slithering hoards are as at home underwater as they are on land. They can swim by assuming a manta ray like shape and flapping through the water. Unlike most oozes, slithering hoards possess a dim cunning and can learn (or be taught) very simple behaviors based on their instinct to avoid harm and acquire food. For example, hoards learn to hide in the places with the most prey, and will adapt their camouflage to the surroundings. Slithering hoards are occasionally used as guardians by wealthy creatures, from those same wizards to businessmen to dragons. [FONT=Verdana]An average slithering hoard weighs around 20,000 pounds, although[/FONT][FONT=Verdana] much larger specimens are not uncommon[/FONT][FONT=Verdana]. These amorphous creatures have no fixed shape[/FONT]. An immobile slithering hoard looks like a mound of treasure or scrap metal[FONT=Verdana] about 20 feet across and a yard thick. Such a hoard can expand [/FONT][FONT=Verdana]itself [/FONT][FONT=Verdana]into a 20 foot diameter sphere, which lets it move by rolling about, or spread into a manta-ray like shape with a wingspan of 30 feet or more.[/FONT] [FONT=Verdana] [B]COMBAT[/B] A slithering hoard [/FONT][FONT=Verdana]attacks by lashing out with one or two pseudopods or engulfing foes in its body.[/FONT] It [FONT=Verdana]usually disguises itself as a mound of treasure and strikes at any opponent that comes within its reach. [/FONT]They are cunning enough to learn other ways to attack - such as swimming up beneath small boats and engulfing them.[FONT=Verdana] [B]Acid (Ex):[/B] A slithering hoard’s acid does not harm metal or stone. [B]Camouflage (Ex):[/B] [/FONT]Since a slithering hoard looks like a pile of treasure when at rest, it takes a DC 25 Spot check to notice it before it attacks. Anyone with ranks in Appraise or Knowledge (dungeoneering) can use one of those skills instead of Spot to notice the ooze. [FONT=Verdana] [B]Engulf (Ex):[/B] Although it moves slowly, a slithering hoard can simply mow down Large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The slithering hoard merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the hoard, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 17 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the hoard moves forward. Engulfed creatures are subject to the hoard’s paralysis and acid, and are considered to be grappled and trapped within its body. The save DC is Strength-based and includes a +1 racial bonus. [B]Paralysis (Ex):[/B] A slithering hoard secretes an anesthetizing slime. A target hit by a hoard’s melee or engulf attack must succeed on a DC 21 Fortitude save or be paralyzed for 3d6 rounds. The hoard can automatically engulf a paralyzed opponent. The save DC is Constitution-based. [B]Skills:[/B] A slithering hoard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/FONT] [/QUOTE]
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