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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="freyar" data-source="post: 5786062" data-attributes="member: 40227"><p>Will do that now...</p><p></p><p>Growth (Su): A flareater can eat a non-magical light source, such as a lamp or torch, by smothering it, automatically putting it out (the flareater cannot eat a carried light source unless it first makes a disarm check to cause the creature carrying the light to drop it). For each light source that the flareater eats, it gains one positive level. Alternately, a flareater may absorb light produced magically by merely moving into magical light. This automatically cancels the magical light effect as long as the flareater remains in the area of effect, and the flareater gains one positive level per 2 caster levels of the light effect.</p><p></p><p>When the flareater has gained 6 positive levels, it automatically splits into two 6HD flareaters, a process which takes 4 full rounds. During this time, the flareater is staggered. Any hit point damage the flareater takes during this process is split between the two children.</p><p></p><p></p><p></p><p>Not sure about this. I'm particularly unsure about what to do about sources like everburning torches. It doesn't seem right that the flareater could move into the light, move out, move back in, and get double benefit. Etc.</p></blockquote><p></p>
[QUOTE="freyar, post: 5786062, member: 40227"] Will do that now... Growth (Su): A flareater can eat a non-magical light source, such as a lamp or torch, by smothering it, automatically putting it out (the flareater cannot eat a carried light source unless it first makes a disarm check to cause the creature carrying the light to drop it). For each light source that the flareater eats, it gains one positive level. Alternately, a flareater may absorb light produced magically by merely moving into magical light. This automatically cancels the magical light effect as long as the flareater remains in the area of effect, and the flareater gains one positive level per 2 caster levels of the light effect. When the flareater has gained 6 positive levels, it automatically splits into two 6HD flareaters, a process which takes 4 full rounds. During this time, the flareater is staggered. Any hit point damage the flareater takes during this process is split between the two children. Not sure about this. I'm particularly unsure about what to do about sources like everburning torches. It doesn't seem right that the flareater could move into the light, move out, move back in, and get double benefit. Etc. [/QUOTE]
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