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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Cleon" data-source="post: 5842136" data-attributes="member: 57383"><p><strong>Dense Pudding Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Dense Pudding</strong></span></p><p> <span style="font-size: 15px"><strong></strong></span>Huge Ooze</p><p> <strong>Hit Dice:</strong> 10d10+60 (160 hp)</p><p> <strong>Initiative:</strong> -1</p><p> <strong>Speed:</strong> 20 ft. (4 squares), climb 20 ft.</p><p> <strong>Armor Class:</strong> 3 (-2 size, -5 Dex), touch 3, flat-footed 3</p><p> <strong>Base Attack/Grapple:</strong> +7/+18</p><p> <strong>Attack:</strong> Slam +9 melee (2d6+4 plus 1d6 acid and disease)</p><p> <strong>Full Attack:</strong> Slam +9 melee (2d6+4 plus 1d6 acid and disease)</p><p> <strong>Space/Reach:</strong> 15 ft./10 ft.</p><p> <strong>Special Attacks:</strong> Acid, constrict 2d6+4 plus 1d6 acid and disease, disease, improved grab</p><p> <strong>Special Qualities:</strong> Blindsight 60 ft., DR 6/—, immunity to slashing and piercing damage, hearty, immunity to acid, cold, electricity and fire damage, ooze traits, spell resistance 14, split</p><p> <strong>Saves:</strong> Fort +9, Ref -2, Will +3</p><p> <strong>Abilities:</strong> Str 17, Dex 1, Con 22, Int 10, Wis 11, Cha 1</p><p> <strong>Skills:</strong> Climb +11, Hide -2*, Move Silently +10, Listen +8</p><p> <strong>Feats:</strong> Improved Initiative, Reckless Offense, Stealthy, Weapon Focus (slam)</p><p> <strong>Environment:</strong> Underground</p><p> <strong>Organization:</strong> Solitary</p><p> <strong>Challenge Rating:</strong> 8</p><p> <strong>Treasure:</strong> None</p><p> <strong>Alignment:</strong> Always neutral evil</p><p> <strong>Advancement:</strong> 11-15 HD (Huge); 16-30 HD (Gargantuan)</p><p> <strong>Level Adjustment:</strong> —</p><p> </p><p><em>A viscous pile of slime resembling a massive lump of dark blue oatmeal</em>.</p><p> </p><p>Dense puddings are a variety of subterranean pudding, a family of underground oozes related to the black pudding. All subterranean puddings are intelligent, unlike most oozes, but they only use their intelligence to pursue food and reproduction. They have no interest in more abstract goals.</p><p> </p><p>A typical dense pudding measures 15 feet across and 2 feet thick. It weighs about 22,500 pounds.</p><p> </p><p> <strong>COMBAT</strong></p><p> </p><p>Dense puddings prefer to hide in shadows in order to attack with surprise. They often climb across cavern walls and low ceilings to drop upon their prey. These oozes are as intelligent as many humanoids, so can learn tricks and tactics to gain advantages over their opponents. </p><p> </p><p> <strong>Acid (Ex):</strong> A dense pudding secretes a digestive acid that dissolves only flesh. Any melee hit or constrict attack deals acid damage.</p><p> </p><p> <strong>Blindsight (Ex):</strong> A dense pudding's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.</p><p> </p><p> <strong>Constrict (Ex):</strong> A dense pudding deals automatic slam, acid and disease damage with a successful grapple check.</p><p> </p><p><strong>Disease (Ex):</strong> <em>Slimy Doom</em>—acid, Fortitude DC 21, incubation period 1 day, damage 1d4 Con. When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead. The save DC is Constitution-based.</p><p></p><p><strong>Hearty (Ex):</strong> When fully healed, a dense pudding always has the maximum number (10 + Con modifier) of hit points per HD.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a dense pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p> </p><p><strong>Split (Ex):</strong> Fire and electricity attacks deal no damage to a dense pudding. Instead the creature splits into two identical puddings, each with half of the original's current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 it points.</p><p></p><p> <strong>Skills:</strong> A dense pudding has a +4 racial bonus on Move Silently checks. Dense puddings have a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.</p><p></p><p>*A dense pudding has a +12 circumstance bonus to Hide checks in natural underground terrain such as caves.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5842136, member: 57383"] [b]Dense Pudding Working Draft[/b] [SIZE=4][B]Dense Pudding [/B][/SIZE]Huge Ooze [B]Hit Dice:[/B] 10d10+60 (160 hp) [B]Initiative:[/B] -1 [B]Speed:[/B] 20 ft. (4 squares), climb 20 ft. [B]Armor Class:[/B] 3 (-2 size, -5 Dex), touch 3, flat-footed 3 [B]Base Attack/Grapple:[/B] +7/+18 [B]Attack:[/B] Slam +9 melee (2d6+4 plus 1d6 acid and disease) [B]Full Attack:[/B] Slam +9 melee (2d6+4 plus 1d6 acid and disease) [B]Space/Reach:[/B] 15 ft./10 ft. [B]Special Attacks:[/B] Acid, constrict 2d6+4 plus 1d6 acid and disease, disease, improved grab [B]Special Qualities:[/B] Blindsight 60 ft., DR 6/—, immunity to slashing and piercing damage, hearty, immunity to acid, cold, electricity and fire damage, ooze traits, spell resistance 14, split [B]Saves:[/B] Fort +9, Ref -2, Will +3 [B]Abilities:[/B] Str 17, Dex 1, Con 22, Int 10, Wis 11, Cha 1 [B]Skills:[/B] Climb +11, Hide -2*, Move Silently +10, Listen +8 [B]Feats:[/B] Improved Initiative, Reckless Offense, Stealthy, Weapon Focus (slam) [B]Environment:[/B] Underground [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 8 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral evil [B]Advancement:[/B] 11-15 HD (Huge); 16-30 HD (Gargantuan) [B]Level Adjustment:[/B] — [I]A viscous pile of slime resembling a massive lump of dark blue oatmeal[/I]. Dense puddings are a variety of subterranean pudding, a family of underground oozes related to the black pudding. All subterranean puddings are intelligent, unlike most oozes, but they only use their intelligence to pursue food and reproduction. They have no interest in more abstract goals. A typical dense pudding measures 15 feet across and 2 feet thick. It weighs about 22,500 pounds. [B]COMBAT[/B] Dense puddings prefer to hide in shadows in order to attack with surprise. They often climb across cavern walls and low ceilings to drop upon their prey. These oozes are as intelligent as many humanoids, so can learn tricks and tactics to gain advantages over their opponents. [B]Acid (Ex):[/B] A dense pudding secretes a digestive acid that dissolves only flesh. Any melee hit or constrict attack deals acid damage. [B]Blindsight (Ex):[/B] A dense pudding's entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet. [B]Constrict (Ex):[/B] A dense pudding deals automatic slam, acid and disease damage with a successful grapple check. [B]Disease (Ex):[/B] [I]Slimy Doom[/I]—acid, Fortitude DC 21, incubation period 1 day, damage 1d4 Con. When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead. The save DC is Constitution-based. [B]Hearty (Ex):[/B] When fully healed, a dense pudding always has the maximum number (10 + Con modifier) of hit points per HD. [B]Improved Grab (Ex):[/B] To use this ability, a dense pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. [B]Split (Ex):[/B] Fire and electricity attacks deal no damage to a dense pudding. Instead the creature splits into two identical puddings, each with half of the original's current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 it points. [B]Skills:[/B] A dense pudding has a +4 racial bonus on Move Silently checks. Dense puddings have a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. *A dense pudding has a +12 circumstance bonus to Hide checks in natural underground terrain such as caves. [/QUOTE]
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