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<blockquote data-quote="Cleon" data-source="post: 5452720" data-attributes="member: 57383"><p>So just default to the standard Heal checks to treat poison, then?</p><p></p><p>If I understand things right, the current proposal might look something like:<p style="margin-left: 20px"><strong>Poison #1:</strong> Gonyaulax produce a cloud of poison, any creature in the water that occupies the same 5 ft. square as a Gonyaulax is exposed to its poison.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Gonyaulax poison</em>—Contact/inhaled poison, Fort DC 6, initial damage 1 Dex, secondary damage 1 Dex. If the poison reduces a victim's Dexterity to 0 the victim starts to suffocate and must make Constitution checks every round to avoid drowning (DC 10 plus 1 per round). The save DC is Constitution-based and includes a -4 racial penalty.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Poison:</strong> Gonyaulax swarms produce a cloud of poison, any creature in the water within 30 ft. of a Gonyaulax swarm is exposed to its poison.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Gonyaulax swarm poison</em>—Contact/inhaled poison, Fort DC 12, initial damage 1d6 Dex, secondary damage 1d6 Dex. If the poison reduces a victim's Dexterity to 0 the victim starts to suffocate and must make Constitution checks every round to avoid drowning (DC 10 plus 1 per round). The save DC is Constitution-based and includes a -4 racial penalty.</p> <p style="margin-left: 20px"></p><p>Hmm, maybe it would work better to modify the rules for Slow Suffocation. I'd change the 1d6 per 15 minutes to 1d6 per minute:<p style="margin-left: 20px"><strong>Poison:</strong> Gonyaulax produce a cloud of poison, any creature in the water that occupies the same 5 ft. square as a Gonyaulax is exposed to its poison.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em> Gonyaulax poison</em>—Contact/inhaled poison, Fort DC 6, initial damage 1 Dex, secondary damage 1. If the poison reduces a victim's Dexterity to 0 the victim starts to die from slow suffocation, taking 1d6 nonlethal damage every minute, characters who fall unconscious drop to -1 hit points and are dying, then suffocate to death the next round. The save DC is Constitution-based and includes a -4 racial penalty.</p> <p style="margin-left: 20px"></p><p>The <em>Gonyaulax swarm poison</em> is the same except its 1d6/1d6 damage Dex with DC12.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5452720, member: 57383"] So just default to the standard Heal checks to treat poison, then? If I understand things right, the current proposal might look something like:[INDENT][B]Poison #1:[/B] Gonyaulax produce a cloud of poison, any creature in the water that occupies the same 5 ft. square as a Gonyaulax is exposed to its poison. [I]Gonyaulax poison[/I]—Contact/inhaled poison, Fort DC 6, initial damage 1 Dex, secondary damage 1 Dex. If the poison reduces a victim's Dexterity to 0 the victim starts to suffocate and must make Constitution checks every round to avoid drowning (DC 10 plus 1 per round). The save DC is Constitution-based and includes a -4 racial penalty. [B]Poison:[/B] Gonyaulax swarms produce a cloud of poison, any creature in the water within 30 ft. of a Gonyaulax swarm is exposed to its poison. [I]Gonyaulax swarm poison[/I]—Contact/inhaled poison, Fort DC 12, initial damage 1d6 Dex, secondary damage 1d6 Dex. If the poison reduces a victim's Dexterity to 0 the victim starts to suffocate and must make Constitution checks every round to avoid drowning (DC 10 plus 1 per round). The save DC is Constitution-based and includes a -4 racial penalty. [/INDENT]Hmm, maybe it would work better to modify the rules for Slow Suffocation. I'd change the 1d6 per 15 minutes to 1d6 per minute:[INDENT][B]Poison:[/B] Gonyaulax produce a cloud of poison, any creature in the water that occupies the same 5 ft. square as a Gonyaulax is exposed to its poison. [I] Gonyaulax poison[/I]—Contact/inhaled poison, Fort DC 6, initial damage 1 Dex, secondary damage 1. If the poison reduces a victim's Dexterity to 0 the victim starts to die from slow suffocation, taking 1d6 nonlethal damage every minute, characters who fall unconscious drop to -1 hit points and are dying, then suffocate to death the next round. The save DC is Constitution-based and includes a -4 racial penalty. [/INDENT]The [I]Gonyaulax swarm poison[/I] is the same except its 1d6/1d6 damage Dex with DC12. [/QUOTE]
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