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Special Conversion Thread: Microscopic Monsters
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<blockquote data-quote="Shade" data-source="post: 5468557" data-attributes="member: 287"><p>That works for me.</p><p></p><p></p><p></p><p><em>Dungeonscape</em> has drills in the new equipment. Essentially, they just ignore hardness of certain types of materials and create holes through which a Listen or Spot check can be made (with penalties).</p><p></p><p>I suppose we could treat it a bit like a harpoon (If it deals damage, the harpoon lodges in an opponent who fails a Reflex saving throw of DC 10 + the damage dealt: TThe harpooned creature can pull the harpoon from its wound if it has two free hands and takes a full-round action to do so, but it deals damage to itself equal to the initial damage the harpoon dealt. A character who succeeds on a DC 15 Heal check can remove a harpoon without further damage.)</p></blockquote><p></p>
[QUOTE="Shade, post: 5468557, member: 287"] That works for me. [I]Dungeonscape[/I] has drills in the new equipment. Essentially, they just ignore hardness of certain types of materials and create holes through which a Listen or Spot check can be made (with penalties). I suppose we could treat it a bit like a harpoon (If it deals damage, the harpoon lodges in an opponent who fails a Reflex saving throw of DC 10 + the damage dealt: TThe harpooned creature can pull the harpoon from its wound if it has two free hands and takes a full-round action to do so, but it deals damage to itself equal to the initial damage the harpoon dealt. A character who succeeds on a DC 15 Heal check can remove a harpoon without further damage.) [/QUOTE]
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