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<blockquote data-quote="Shade" data-source="post: 5537303" data-attributes="member: 287"><p>Next!</p><p></p><p><strong>CILIATES</strong></p><p>Ciliates are one-celled animals which are covered with tiny hairs, which they use for movement. They do not have pigment, but survive by ingesting food particles through a mouth-like groove. Although only one type is described here, they come in a variety of shapes and sizes.</p><p></p><p><strong>Paramecium</strong></p><p>FREQUENCY: Uncommon</p><p>NO. APPEARING: 3-18</p><p>ARMOR CLASS: 8</p><p>MOVE: 9”</p><p>HIT DICE: 1-2</p><p>% IN LAIR: 0</p><p>TREASURE TYPE: Nil</p><p>NO. OF ATTACKS: 1</p><p>DAM/ATT.: 1 hp every 2 rounds</p><p>SPECIAL ATTACKS: Nil</p><p>SPEC. DEF.: Sticky threads</p><p>MAGIC RES.: Standard</p><p>INTELLIGENCE: Non-</p><p>ALIGNMENT: Neutral</p><p>SIZE: S-M</p><p>PSIONIC ABILITY: Nil</p><p></p><p>Like Euglena, Paramecium is more annoying than dangerous to a well-equipped dungeon adventurer. The cells are rarely more than 2-3’ long, and thus cannot completely engulf a human. They may be able to “swallow” a hand or foot (attacks at -2), however, and in this case do 1 hp damage every second round after ingestion up to a maximum of 3 hp.</p><p></p><p>Sticky threads exuded by Paramecium are primarily used for defensive purposes, although they may be used to anchor the cell to an intended victim. The threads are kept immediately below the cell wall, and can be extended to a maximum range of 5’. A hit upon Paramecium will automatically trigger the release of sticky threads whether or not the cell is destroyed. Edged weapons will get stuck on a successful roll of 17 or less, pointed or blunt weapons on a roll of 19 or less. Weapons wrapped in threads attack at -3. It requires 1-6 rounds of concentrated effort to free such weapons.</p><p></p><p>Paramecium is attracted to food particles, but unaffected by light. Damaged cells will attract larger animals. Paramecium is most common in fresh water lakes and ponds, but is also found in salt water. </p><p></p><p>Originally appeared in Dragon Magazine #111 (1986).</p></blockquote><p></p>
[QUOTE="Shade, post: 5537303, member: 287"] Next! [B]CILIATES[/B] Ciliates are one-celled animals which are covered with tiny hairs, which they use for movement. They do not have pigment, but survive by ingesting food particles through a mouth-like groove. Although only one type is described here, they come in a variety of shapes and sizes. [B]Paramecium[/B] FREQUENCY: Uncommon NO. APPEARING: 3-18 ARMOR CLASS: 8 MOVE: 9” HIT DICE: 1-2 % IN LAIR: 0 TREASURE TYPE: Nil NO. OF ATTACKS: 1 DAM/ATT.: 1 hp every 2 rounds SPECIAL ATTACKS: Nil SPEC. DEF.: Sticky threads MAGIC RES.: Standard INTELLIGENCE: Non- ALIGNMENT: Neutral SIZE: S-M PSIONIC ABILITY: Nil Like Euglena, Paramecium is more annoying than dangerous to a well-equipped dungeon adventurer. The cells are rarely more than 2-3’ long, and thus cannot completely engulf a human. They may be able to “swallow” a hand or foot (attacks at -2), however, and in this case do 1 hp damage every second round after ingestion up to a maximum of 3 hp. Sticky threads exuded by Paramecium are primarily used for defensive purposes, although they may be used to anchor the cell to an intended victim. The threads are kept immediately below the cell wall, and can be extended to a maximum range of 5’. A hit upon Paramecium will automatically trigger the release of sticky threads whether or not the cell is destroyed. Edged weapons will get stuck on a successful roll of 17 or less, pointed or blunt weapons on a roll of 19 or less. Weapons wrapped in threads attack at -3. It requires 1-6 rounds of concentrated effort to free such weapons. Paramecium is attracted to food particles, but unaffected by light. Damaged cells will attract larger animals. Paramecium is most common in fresh water lakes and ponds, but is also found in salt water. Originally appeared in Dragon Magazine #111 (1986). [/QUOTE]
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