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Special Conversion Thread: Microscopic Monsters
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<blockquote data-quote="Shade" data-source="post: 5585480" data-attributes="member: 287"><p>Oops! We sure do. Updated.</p><p></p><p>Here's the next one...</p><p></p><p>FORAMINIFERA</p><p>Foraminifera are marine relatives of the amoebae. They are encased in a chambered shell penetrated by pores. The lobes of cell material which they use for locomotion and capturing prey extend through the pores, and are thus long and stringy.</p><p></p><p>There are two basic types of foraminifera: those that dwell on the bottom and those that float. One example of each is given below.</p><p></p><p><strong>Elphidium</strong></p><p>FREQUENCY: Uncommon</p><p>NO. APPEARING: 5-20</p><p>ARMOR CLASS: 3-4</p><p>MOVE: 6”</p><p>HIT DICE: 1-3</p><p>% IN LAIR: 0</p><p>TREASURE TYPE: Nil</p><p>NO. OF ATTACKS: 3</p><p>DAMAGE/ATTACK: 1-3</p><p>SPECIAL ATTACKS: Nil</p><p>SPECIAL DEFENSES: Nil</p><p>MAGIC RES.: Standard</p><p>INTELLIGENCE: Non-</p><p>ALIGNMENT: Neutral</p><p>SIZE: S-M</p><p>PSIONIC ABILITY: Nil</p><p></p><p>Elphidium is a bottom-dwelling form which ranges in size from 2’ to 6’ across. Large cells have more chambers and a higher armor class. Those with 1 HD do only 1 hp damage/attack, at 2 HD 1-2 hp, and at 3 HD 1-3 hp.</p><p></p><p>Elphidium moves much like Amoeba, and is also basically a scavenger. The threadlike nature of its lobes gives it a different mode of attack, however. The shell of the cell remains relatively stationary, while the threadlike lobes pull food particles back to it. Elphidium thus must roll for a hit with each new attack (three attacks per turn possible). The 10 and can be cut off after suffering any damage. The cell can grow new threads with ease, and only hits to the main body cause permanent damage. Because the threads easily penetrate the joints in heavy armor, all armor heavier than chain mail is treated as AC 5 for attack purposes.</p><p></p><p>These cells are found in sandy patches on the shallow sea floor, in both warm and cold oceans.</p><p></p><p>Originally appeared in Dragon Magazine #111 (1986).</p></blockquote><p></p>
[QUOTE="Shade, post: 5585480, member: 287"] Oops! We sure do. Updated. Here's the next one... FORAMINIFERA Foraminifera are marine relatives of the amoebae. They are encased in a chambered shell penetrated by pores. The lobes of cell material which they use for locomotion and capturing prey extend through the pores, and are thus long and stringy. There are two basic types of foraminifera: those that dwell on the bottom and those that float. One example of each is given below. [B]Elphidium[/B] FREQUENCY: Uncommon NO. APPEARING: 5-20 ARMOR CLASS: 3-4 MOVE: 6” HIT DICE: 1-3 % IN LAIR: 0 TREASURE TYPE: Nil NO. OF ATTACKS: 3 DAMAGE/ATTACK: 1-3 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Nil MAGIC RES.: Standard INTELLIGENCE: Non- ALIGNMENT: Neutral SIZE: S-M PSIONIC ABILITY: Nil Elphidium is a bottom-dwelling form which ranges in size from 2’ to 6’ across. Large cells have more chambers and a higher armor class. Those with 1 HD do only 1 hp damage/attack, at 2 HD 1-2 hp, and at 3 HD 1-3 hp. Elphidium moves much like Amoeba, and is also basically a scavenger. The threadlike nature of its lobes gives it a different mode of attack, however. The shell of the cell remains relatively stationary, while the threadlike lobes pull food particles back to it. Elphidium thus must roll for a hit with each new attack (three attacks per turn possible). The 10 and can be cut off after suffering any damage. The cell can grow new threads with ease, and only hits to the main body cause permanent damage. Because the threads easily penetrate the joints in heavy armor, all armor heavier than chain mail is treated as AC 5 for attack purposes. These cells are found in sandy patches on the shallow sea floor, in both warm and cold oceans. Originally appeared in Dragon Magazine #111 (1986). [/QUOTE]
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