Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Microscopic Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 5607935" data-attributes="member: 287"><p><a href="http://www.enworld.org/forum/5600051-post177.html" target="_blank">Upd</a>ated.</p><p></p><p>And here's the globster...</p><p></p><p><strong>Globigerina</strong></p><p>FREQUENCY: Rare</p><p>NO. APPEARING: 10-60</p><p>ARMOR CLASS: 5</p><p>MOVE: 0</p><p>HIT DICE: 2</p><p>% IN LAIR: 0</p><p>TREASURE TYPE: Nil</p><p>NO. OF ATTACKS: 1/3</p><p>DAMAGE/ATTACK: 1-4/1-2</p><p>SPECIAL ATTACKS: See below</p><p>SPECIAL DEFENSES: Nil</p><p>MAGIC RES.: Standard</p><p>INTELLIGENCE: Non-</p><p>ALIGNMENT: Neutral</p><p>SIZE: See below</p><p>PSIONIC ABILITY: Nil</p><p></p><p>Globigerina is a floating form consisting of a relatively small central coiled shell (3’ diameter) with long, slender, needle-sharp spines extending to a total diameter of 15’. A character attacking the cell with any weapon other than a long lance or a missile suffers 1-4 hp damage from the spines, never reaching the central shell, unless the spines are first broken away (a risky task itself). The cell floats passively, waiting for prey to blunder into it. The sharp spines do an initial 1-4 hp damage, followed by an attack made by thread-like lobes of cell material. On a hit, this attack does 1-2 hp additional damage, and also causes the victim to become stuck among the spines and threads. Subsequent attacks on trapped prey (three per turn) are made at +2. To escape, a character must make a saving throw vs. paralyzation at -4.</p><p></p><p>Although Globigerina cannot actively swim, it can slowly sink or rise in the water column. When a group of cells is encountered, they will be arranged at a variety of depths, much like a field of floating mines. A field of Globigerina can be particularly deadly when encountered at night.</p><p></p><p>Globigerina is only found in salt water. It is generally restricted to fairly deep, open water, although occasionally one may drift into a harbor.</p><p></p><p>Originally appeared in Dragon Magazine #111 (1986).</p></blockquote><p></p>
[QUOTE="Shade, post: 5607935, member: 287"] [URL="http://www.enworld.org/forum/5600051-post177.html"]Upd[/URL]ated. And here's the globster... [B]Globigerina[/B] FREQUENCY: Rare NO. APPEARING: 10-60 ARMOR CLASS: 5 MOVE: 0 HIT DICE: 2 % IN LAIR: 0 TREASURE TYPE: Nil NO. OF ATTACKS: 1/3 DAMAGE/ATTACK: 1-4/1-2 SPECIAL ATTACKS: See below SPECIAL DEFENSES: Nil MAGIC RES.: Standard INTELLIGENCE: Non- ALIGNMENT: Neutral SIZE: See below PSIONIC ABILITY: Nil Globigerina is a floating form consisting of a relatively small central coiled shell (3’ diameter) with long, slender, needle-sharp spines extending to a total diameter of 15’. A character attacking the cell with any weapon other than a long lance or a missile suffers 1-4 hp damage from the spines, never reaching the central shell, unless the spines are first broken away (a risky task itself). The cell floats passively, waiting for prey to blunder into it. The sharp spines do an initial 1-4 hp damage, followed by an attack made by thread-like lobes of cell material. On a hit, this attack does 1-2 hp additional damage, and also causes the victim to become stuck among the spines and threads. Subsequent attacks on trapped prey (three per turn) are made at +2. To escape, a character must make a saving throw vs. paralyzation at -4. Although Globigerina cannot actively swim, it can slowly sink or rise in the water column. When a group of cells is encountered, they will be arranged at a variety of depths, much like a field of floating mines. A field of Globigerina can be particularly deadly when encountered at night. Globigerina is only found in salt water. It is generally restricted to fairly deep, open water, although occasionally one may drift into a harbor. Originally appeared in Dragon Magazine #111 (1986). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Microscopic Monsters
Top