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Special Conversion Thread: Microscopic Monsters
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<blockquote data-quote="Cleon" data-source="post: 5653607" data-attributes="member: 57383"><p>Downscaling our <a href="http://www.enworld.org/forum/5560116-post163.html" target="_blank"><strong>Giant Amoeba</strong></a> to Tiny would produce something like this:</p><p></p><p><strong>Amoeba, </strong><strong>Giant, </strong><strong>Tiny</strong></p><p>Tiny Ooze (Aquatic)</p><p>Hit Dice: 1/2d10+3 (5 hp)</p><p>Initiative: -5</p><p>Speed: 20 ft. (4 squares), climb 10 ft., swim 10 ft.</p><p>Armor Class: 8 (+2 size, -4 Dex), touch 8, flat-footed 8</p><p>Base Attack/Grapple: +0/-3</p><p>Attack: Tentacle -1 melee (1d2-3 plus 1d2 acid)</p><p>Full Attack: 2 tentacles -1 melee (1d2-3 plus 1d2 acid) [<span style="color: Red">Maybe only one tentacle or change the tentacle to slam?</span>]</p><p>Space/Reach: 2 1/2 ft./0 ft.</p><p>Special Attacks: Acid, improved grab</p><p>Special Qualities: Amphibious, blind, blindsight 60 ft., ooze traits, translucent, vulnerability to fire</p><p>Saves: Fort +3, Ref -4, Will -4</p><p>Abilities: Str 4, Dex 3, Con 16, Int —, Wis 1, Cha 1</p><p>Skills: Climb +5, Swim +5</p><p>Feats: —</p><p>Environment: Any aquatic, forest, swamp, and underground</p><p>Organization: Solitary or mass (3–30)</p><p>Challenge Rating: 1/4 [?]</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: —</p><p>Level Adjustment: —</p><p></p><p>Acid (Ex): A giant amoeba's acid does not harm metal or stone.</p><p> </p><p>Improved Grab (Ex): To use this ability, a giant amoeba must hit with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and deals damage automatically every round. Giant amoebas have a +8 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).</p><p> </p><p>Translucent (Ex): Amoebas are hard to see, even under ideal conditions, and it takes a DC 10 Spot check to notice one. Creatures who fail to notice a giant amoeba and walk into it automatically take acid damage. [<span style="color: Red">A Slime Mold wouldn't have Translucent</span>]</p><p> </p><p>Skills: Giant amoebas have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Giant amoebas have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard and can always take 10 on Swim checks, even if distracted or endangered.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5653607, member: 57383"] Downscaling our [URL="http://www.enworld.org/forum/5560116-post163.html"][B]Giant Amoeba[/B][/URL] to Tiny would produce something like this: [B]Amoeba, [/B][B]Giant, [/B][B]Tiny[/B] Tiny Ooze (Aquatic) Hit Dice: 1/2d10+3 (5 hp) Initiative: -5 Speed: 20 ft. (4 squares), climb 10 ft., swim 10 ft. Armor Class: 8 (+2 size, -4 Dex), touch 8, flat-footed 8 Base Attack/Grapple: +0/-3 Attack: Tentacle -1 melee (1d2-3 plus 1d2 acid) Full Attack: 2 tentacles -1 melee (1d2-3 plus 1d2 acid) [[COLOR=Red]Maybe only one tentacle or change the tentacle to slam?[/COLOR]] Space/Reach: 2 1/2 ft./0 ft. Special Attacks: Acid, improved grab Special Qualities: Amphibious, blind, blindsight 60 ft., ooze traits, translucent, vulnerability to fire Saves: Fort +3, Ref -4, Will -4 Abilities: Str 4, Dex 3, Con 16, Int —, Wis 1, Cha 1 Skills: Climb +5, Swim +5 Feats: — Environment: Any aquatic, forest, swamp, and underground Organization: Solitary or mass (3–30) Challenge Rating: 1/4 [?] Treasure: None Alignment: Always neutral Advancement: — Level Adjustment: — Acid (Ex): A giant amoeba's acid does not harm metal or stone. Improved Grab (Ex): To use this ability, a giant amoeba must hit with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and deals damage automatically every round. Giant amoebas have a +8 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above). Translucent (Ex): Amoebas are hard to see, even under ideal conditions, and it takes a DC 10 Spot check to notice one. Creatures who fail to notice a giant amoeba and walk into it automatically take acid damage. [[COLOR=Red]A Slime Mold wouldn't have Translucent[/COLOR]] Skills: Giant amoebas have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Giant amoebas have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard and can always take 10 on Swim checks, even if distracted or endangered. [/QUOTE]
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