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Special Conversion Thread: Microscopic Monsters
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<blockquote data-quote="freyar" data-source="post: 5978727" data-attributes="member: 40227"><p>It's true, I don't like hardness for monsters generally. But I think we have to go with the precedent from the other sporocarps.</p><p></p><p>I really prefer just keeping the mental modifiers and casting ability the same as for a slug of the same size. I wouldn't add any bonus casting feats, either.</p><p></p><p>I think I would drop Perfect Health and Devastating Crit to make room for 2 more Automatic Silent Spells and give the sporocarp the ability to make small movements suitable for somatic components. (And, come to think of it, it seems to me that the slug shouldn't be making vocalizations much anyway.) So, something like this?</p><p></p><p>Sporocarp (Ex): Protiston can form its body into sporocarps -- objects that resemble mushrooms about 10 feet tall -- as a full round action. It can use its Self-Division ability to form any part of its body into a sporocarps. A sporocarp has the same spellcasting ability as an equivalently sized slug, and it can make small movements that serve as somatic components for spells.</p><p></p><p>Partially developed sporocarps are soggy and covered with damp mucus, giving them fire resistance X. Such a sporocarp does not have mature spores or a spore attack.</p><p></p><p>A mature sporocarp is dried-out and has vulnerability to fire. The head of the "mushroom" is hollow and filled with spores about an inch long. It is AC 1, hardness XX, and takes XXX hit points of damage to destroy, but any weapon damage which does not destroy the sporocarp causes it to split open and release its spores. The spores scatter in a cloud covering a 30 foot radius and attach themselves to any organic matter they touch (including living creatures), which they immediately start to digest, doing XdX points of acid damage per round (the acid damage only harms organic materials such as flesh or wood). On the first round of contact, the spores can be scraped off a creature (exposing the scraping device to the spores' acid damage), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a spore infestation.</p><p></p><p>Given enough time and food, Protiston can regrow its entire body from even a single spore.</p></blockquote><p></p>
[QUOTE="freyar, post: 5978727, member: 40227"] It's true, I don't like hardness for monsters generally. But I think we have to go with the precedent from the other sporocarps. I really prefer just keeping the mental modifiers and casting ability the same as for a slug of the same size. I wouldn't add any bonus casting feats, either. I think I would drop Perfect Health and Devastating Crit to make room for 2 more Automatic Silent Spells and give the sporocarp the ability to make small movements suitable for somatic components. (And, come to think of it, it seems to me that the slug shouldn't be making vocalizations much anyway.) So, something like this? Sporocarp (Ex): Protiston can form its body into sporocarps -- objects that resemble mushrooms about 10 feet tall -- as a full round action. It can use its Self-Division ability to form any part of its body into a sporocarps. A sporocarp has the same spellcasting ability as an equivalently sized slug, and it can make small movements that serve as somatic components for spells. Partially developed sporocarps are soggy and covered with damp mucus, giving them fire resistance X. Such a sporocarp does not have mature spores or a spore attack. A mature sporocarp is dried-out and has vulnerability to fire. The head of the "mushroom" is hollow and filled with spores about an inch long. It is AC 1, hardness XX, and takes XXX hit points of damage to destroy, but any weapon damage which does not destroy the sporocarp causes it to split open and release its spores. The spores scatter in a cloud covering a 30 foot radius and attach themselves to any organic matter they touch (including living creatures), which they immediately start to digest, doing XdX points of acid damage per round (the acid damage only harms organic materials such as flesh or wood). On the first round of contact, the spores can be scraped off a creature (exposing the scraping device to the spores' acid damage), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a spore infestation. Given enough time and food, Protiston can regrow its entire body from even a single spore. [/QUOTE]
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