Special cost to the armor?


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It's explained pretty clearly on p212 ("certain types of armor are made according to ... rituals ... These masterwork armors never appear except as magic items... The cost of masterwork armor is included in the cost of magic armor.") and p214 ("Price: ... The cost of masterwork armor is included in the cost of magic armor of 16th level or higher") of the PHB.
 

I guess you mean what is the special price on the armour table?
non-magic or magic armour up to +3 is of the first type. Armour that is +4 or +5 is of the second type. +6 armour is of the third type. The cost of the 'special materials' (and the greater AC) is included in the cost of the magic armour. So.....
An example using leather armour type:
A) Non-magical, +1, +2, +3 leather armour gives an AC bonus of +2, +3, +4, +5. The material used is leather.
B) +4 and +5 'leather' armour gives an AC bonus of +7 and +8. The material used is Feyleather (bleh!)
C) +6 leather armour gives an AC of +10. It is starleather.
Not very well spelled out in the PHB but confirmed officially by customer service at some point.

Makes Plate ACs interesting from non-magical to +6 the AC is: +8, +9, +10, +11, +15, +16, +20. The jumps are at 16th and 26th level.
 

-2 attack

What's up with the static penalty. I know it's a hard penalty, but a wizard wearing full plate only gets a -2 to attack and reflex? come on. perhaps a -1/-1 to attack/reflex per level of incompetence. I know the situation wouldn't come up: low int and dex, and a class that doesn't give high armor prof, but still.
 

borg286 said:
What's up with the static penalty. I know it's a hard penalty, but a wizard wearing full plate only gets a -2 to attack and reflex? come on. perhaps a -1/-1 to attack/reflex per level of incompetence. I know the situation wouldn't come up: low int and dex, and a class that doesn't give high armor prof, but still.

I don't wearing full-plate without proficiency is a good tradeoff.

1 - All your wizard powers use attack rolls now, so that -2 hurts (average attack success drops from 50% to 40%)
2 - Armor that gives bonusses to arcane powers is usually cloth-only
3 - You lose your Int bonus to AC, which should be substantial for a wizard (+4 at first level, up to +10 and more in epic)
4 - You're not supposed to be where you can be easily attacked anyway
5 - That -2 to reflex and -2 to a number of skills are no prob usually, but probably screw you over in just the wrong moment (walking a narrow bridge over a deep gorge etc.)
6 - Nobody takes you serious as a wizard
 

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