I'm trying to design a 3 to 4 session adventure to introduce my gaming group. I'm shooting for a high coolness factor, where they will play special forces type characters - Navy Seals, Delta Force, miscellaneous black ops types - and I'm going to make a set of characters for them to choose from, and allow them to make certain changes to customize. That way, they can focus on playing the characters rather than worrying about design and crunchy mechanics.
At this point, I'm designing a 4-man team. I plan to make them:
- Heavy Gunner
- Combat Medic/Technician
- Tactical Leader
- Scout and/or demolitians expert
Any suggestions?
At this point, I'm designing a 4-man team. I plan to make them:
- Heavy Gunner
- Combat Medic/Technician
- Tactical Leader
- Scout and/or demolitians expert
Any suggestions?