Special ops-style fantasy modules?

Ry

Explorer
My players enjoy nothing more than taking a well-explained scenario, reverse-engineering it, and absolutely stomping the opposition through tactics and ingenuity. Basically, they like being a fantasy "black ops" unit - of the kind you'd see in Rainbow Six.

It's gotten to the point where sometimes I don't even design a "way out" anymore - I just put up an insurmountable challenge and watch them tear it apart.

Does anyone know of modules or other resources that would help this? Scenarios where the players have access to a good deal of information about a fortress or enemy beforehand, and have an opportunity to spend about half the session planning their assault at the tavern?
 

log in or register to remove this ad


Not 100% sure if this is what you're looking for or not, but the early Atlas Games module "Three Days to Kill" was essentially based on a Clancy-esque black ops assassination mission as its premise. That might be worth looking in to.
 

Joshua Dyal said:
Not 100% sure if this is what you're looking for or not, but the early Atlas Games module "Three Days to Kill" was essentially based on a Clancy-esque black ops assassination mission as its premise. That might be worth looking in to.
That was a fun module. It was the first adventure I ran in 3E, and it was a blast.
 

RttToEE is a good one for the black op mentality crowd as it allows for all the tropes - intel gathering, covert insertion and extraction, deep insertion missions, raids against high value targets, multiple ways to stop the cult, etc.

Half the fun is getting a complete intelligence picture and then using that information for follow ops.

The down side is that RttToEE makes the assumption is that parties will go through most of the adventure and gain experience. If your party hits only high value targets, the threat level ramps up dramatically while their experience earned doesn't keep pace.

Another module that is good for the black op crowd is Fane of the Witch King by Necromancer games. The nature of the bad guys makes it well suited to intelligence gathering, covert strikes, etc. What make this interesting is that the bad guys are doing the more or less the same thing against the party.
 

Joshua Dyal said:
Not 100% sure if this is what you're looking for or not, but the early Atlas Games module "Three Days to Kill" was essentially based on a Clancy-esque black ops assassination mission as its premise. That might be worth looking in to.

This was a fun module and an almost TPK for us, one person got out alive. My players performed rather stupid in it and at the ned when they had no healing, and no one with over 7 hit points they choose to not take the easy get away and fight the bad guys.
 

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top