Ry
Explorer
My players enjoy nothing more than taking a well-explained scenario, reverse-engineering it, and absolutely stomping the opposition through tactics and ingenuity. Basically, they like being a fantasy "black ops" unit - of the kind you'd see in Rainbow Six.
It's gotten to the point where sometimes I don't even design a "way out" anymore - I just put up an insurmountable challenge and watch them tear it apart.
Does anyone know of modules or other resources that would help this? Scenarios where the players have access to a good deal of information about a fortress or enemy beforehand, and have an opportunity to spend about half the session planning their assault at the tavern?
It's gotten to the point where sometimes I don't even design a "way out" anymore - I just put up an insurmountable challenge and watch them tear it apart.
Does anyone know of modules or other resources that would help this? Scenarios where the players have access to a good deal of information about a fortress or enemy beforehand, and have an opportunity to spend about half the session planning their assault at the tavern?


