CleverNickName
Limit Break Dancing (He/They)
There are a lot of threads out there about how to "improve" the fighter...assuming, of course, that you are of the opinion that the fighter class needs to be improved at all. Here are my two cents.
I think the best way to add complexity and flavor to the Fighter class would be to do it with his catalog of weapons and armor. After all, these two things are what have set the Fighter class apart from all the rest in all editions of the game: the Fighter is the guy who can use all the weapons and wear all the armor. So why not focus on that, and make that dynamic more important?
I think a fighter's choice of weapon and armor should matter at least as much as a wizard's choice of school, or a cleric's choice of domain. Wizards can choose to specialize in the school of Abjuration, for example, and they gain extra spells and a bonus on skill checks involving that school. Clerics gain a granted power, and can cast extra spells from a domain...and they get to pick two of them.
So what if the fighter could choose a type of weapon (say, Axes) and a type of armor (such as Light Shields) to "specialize" in. Like the cleric, he gains a special technique that only he knows...like maybe being able to use the blade of an axe as a rudimentary shield when fighting defensively. And like a wizard, it grants him extra spel--er, maneuvers, in combat that only an Axe Specialist would know: stuff like spinning leg sweeps, bonuses against Plant creatures, vorpal blows, and so forth.
These techniques and maneuvers will be different for each weapon type...a fighter who specializes in Hammers would have a completely different technique, and completely different maneuvers, than a fighter who specializes in Hammers or Swords. Same for armor.
This way, the fighter stays unique among the classes: no matter how many Weapon Proficiency feats a paladin picks up, he will not be able to learn those Fighter techniques and maneuvers...and thus, will never be able to fight like a Fighter.
And it's modular, too. Those of us who don't want mystical, wuxia-style fighters can drop the maneuvers part, and keep thegranted power technique. Those who don't want mathy, stacky bonuses can drop the technique but keep the maneuvers. Some will want both (and keep both). Some will want neither (and keep neither).
Thoughts? Suggestions? Mockery?
I think the best way to add complexity and flavor to the Fighter class would be to do it with his catalog of weapons and armor. After all, these two things are what have set the Fighter class apart from all the rest in all editions of the game: the Fighter is the guy who can use all the weapons and wear all the armor. So why not focus on that, and make that dynamic more important?
I think a fighter's choice of weapon and armor should matter at least as much as a wizard's choice of school, or a cleric's choice of domain. Wizards can choose to specialize in the school of Abjuration, for example, and they gain extra spells and a bonus on skill checks involving that school. Clerics gain a granted power, and can cast extra spells from a domain...and they get to pick two of them.
So what if the fighter could choose a type of weapon (say, Axes) and a type of armor (such as Light Shields) to "specialize" in. Like the cleric, he gains a special technique that only he knows...like maybe being able to use the blade of an axe as a rudimentary shield when fighting defensively. And like a wizard, it grants him extra spel--er, maneuvers, in combat that only an Axe Specialist would know: stuff like spinning leg sweeps, bonuses against Plant creatures, vorpal blows, and so forth.
These techniques and maneuvers will be different for each weapon type...a fighter who specializes in Hammers would have a completely different technique, and completely different maneuvers, than a fighter who specializes in Hammers or Swords. Same for armor.
This way, the fighter stays unique among the classes: no matter how many Weapon Proficiency feats a paladin picks up, he will not be able to learn those Fighter techniques and maneuvers...and thus, will never be able to fight like a Fighter.
And it's modular, too. Those of us who don't want mystical, wuxia-style fighters can drop the maneuvers part, and keep the
Thoughts? Suggestions? Mockery?
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