Mustrum_Ridcully
Legend
I like the idea of different weapons having different effects and allowing different maneuvers or tactics. I don't think it neccessarily requires the Fighter to become a specialist in one weapon. MAybe it would in fact be better if the Fighter stays a generalist that can use every weapon well, and only non-Fighter weapon-using classes get to specialize - and that means they get a subset of the Fighter's ability only for their chosen weapon. (The Fighter may also get some other "general" fighting ability to set him apart.)As I've said before 'round these here parts, I like both the generalist fighter who is competent in all weapons and the specialist with a narrow range or even single weapon.
I could see specialists have benefits similar to the weapon style feats of 3.5Ed, boosting weapon die size or crit damage, etc.
Generalists, however, are a bit harder to throw a nechanical bone given the way so many people play fighters. What do you give the guy who uses everything?
So, if you're a Rogue, you can get weapon maneuvers with rogue weapons. As a Fighter, you got weapon maneuvers with all weapons.
Ultimately, why is the Fighter called Fighter? Because that'S what he is, someone that fights. He shouldn't feel slowed down just because his favorite sword got broken, he should just use the remaining pieces to cut off someone's arm and club the remaining enemies to death. He should mourn the loss of his favorite implement of death because of the emotional attachment, not because he can't use his 8 feats anymore until he gets another weapon of that type.