Specialist Sorcerors

Technik4

First Post
A specialist sorceror follows the same rules as a wizard specialist (including names, like illusionist) with the following exceptions:

1) A sorceror must learn 2 spells from his favored school before learning any other spells when he learns a new spell level.

2) A sorceror gets 1 additional spell per day, but this spell must be from his favored school.

Simple. Too bland or just unnecessary?

Technik
 

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Hmm.

I have a simpler house rule for Sorceror specialisation -- it works just like for wqizards (even to barred schools), with ONE exception: instead of CASTING an extra spell per day of each level, they KNOW an extra spell of each level.

The extra known spell for sorcerors, just like the extra cast spell for wizards, must be of the specialty school.

Simple indeed, and at the very least, no less unbalanced than a specialist Wizard (since the major balancing factor remains the same -- the barred school(s)).

Otherwise ... your version sounds ... <i>too</i> restrictive, for too little gained. One extra spell per day means little to a sorceror.

But restricting their versatility is a HEAVY price to pay, indeed ... and requiring them to know 2 spells of their specialty school before they can learn ANY other ...

At 20th level, Sorcerors know only 3 spells each of levels 6, 7, 8, and 9. Yet, there is only ONE Necromancy spell of 6th level, in the core rules.

I think you see the problem with that, combined with your rule. 8)

If you want to do it your way, I suggest you make it the FIRST spell they learn of each level MUST be of their specialty school ... but only that first spell. It's pretty much guaranteed, until 19th or 20th level, that their most powerful spell will probably always be of that specialty school.
 

I would give the bonus to spells known, where it is of more use:

1) Same

2a) One of the two spells mentioned in 1) is a bonus spell slot
or
2b) When learning new spells, a specialist sorcerer can choose to learn either two spells from his chosen school, or one from a different school. In effect, spells from the chosen school only take up half a slot.
 

I agree with Pax (sorcerer specialization = bonus spell known), just because I use the same house rule. :)

In a campaign I'm running, every sorcerer is specialized, because they are a sort of "magickal mutants" and so each power they have has to be thematic.
I hadnt' the time to create a lot of spell chains, so I used school specialization instead, and it works.
 

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