I was wondering if anyone had implemented any house rules for specialist wizards vs. generalist wizards.
Dropping two full schools of magic hits really hard at the core of the wizards versatility as a spellcaster. And the meager gain of 1 spell per level isn't very much trade-off, especially the higher level you go.
I also think it makes it quite interesting flavor wise to further differentiate the different schools of magic.
Some ideas on potential house rules:
Dropping two full schools of magic hits really hard at the core of the wizards versatility as a spellcaster. And the meager gain of 1 spell per level isn't very much trade-off, especially the higher level you go.
I also think it makes it quite interesting flavor wise to further differentiate the different schools of magic.
Some ideas on potential house rules:
- Becoming specialized gives you access to a selection of spells only a specialist can cast, sort of like gaining an exclusive domain.
- Specialist Variants like those found in Unearthed Arcana.
- Increased caster level or save DC with specialized schools.


