green slime
First Post
Plane Sailing said:This takes me back...
In 1e we had wizards and illusionists, the latter being *true* specialists - own spell lists with some unique spells and flavour.
In 2e rather than extend the model to provide additional true specialists, we got the hodge-podge which is 'specialist wizards' - slight bonus in one field, lose access to other field(s), which sadly 3e continued.
I think that 1e had a much, much better model, and it seems that with beguiler, warmage, true necromancer etc. 3.5e has recognised that and is making patchwork responses to improve the situation.
It might be nice if a (hypothetical) 4e did this for real as a baseline, but I won't be holding my breath.
Cheers
Agreed


