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<blockquote data-quote="Technik4" data-source="post: 1765374" data-attributes="member: 7211"><p>Its long been said that the generalist is stronger than the specialist, your proposed changes seem to make that more true. While it would be, perhaps, more fun to play such a confined mage, I don't think you would get many volunteers, the bennies hardly justify the losses.</p><p></p><p>A generalist casts a fireball, DC X. An evoker under your changes casts the same spell, at DC X+1, possibly +2 <if> she has taken a feat. Oh and she has huge problems identifying and casting spells from 2 schools of magic. The evoker has managed to write a few more spells for free than the generalist but her opposed schools will almost never make up those spells.</p><p></p><p>It seems to be close to what shadow weave is like in the realms, maybe its just a mechanic don't personally like. Too many rules to keep track of, I like it the way it is in 3.0, banned from schools, more schools banned based on your spec.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1765374, member: 7211"] Its long been said that the generalist is stronger than the specialist, your proposed changes seem to make that more true. While it would be, perhaps, more fun to play such a confined mage, I don't think you would get many volunteers, the bennies hardly justify the losses. A generalist casts a fireball, DC X. An evoker under your changes casts the same spell, at DC X+1, possibly +2 <if> she has taken a feat. Oh and she has huge problems identifying and casting spells from 2 schools of magic. The evoker has managed to write a few more spells for free than the generalist but her opposed schools will almost never make up those spells. It seems to be close to what shadow weave is like in the realms, maybe its just a mechanic don't personally like. Too many rules to keep track of, I like it the way it is in 3.0, banned from schools, more schools banned based on your spec. Technik [/QUOTE]
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