Darren Ravenshaw
First Post
Specialization: Wizards who choose to specialize in a school of magic gain the following benefits.
Specialist can prepare one additional spell of his speciality school per spell level each day.
Specialist gains a +2 bonus on Spellcraft checks involving spells from their speciality school.
All spells from the specialist school gain either a +1 to their DC if they allow a non-harmless save, or a +1 to their effective caster level for determining variable, numeric effects if the spell has no save.
At each new wizard level, the specialist gain 3 new spells of any spell level or levels that he can cast, but at least one of the spells must be from the specialist’s school.
The specialist also suffers the following disadvantages.
They must choose 2 schools of magic as opposed schools.
The specialist suffers a -8 penalty on Spellcraft checks involving spells from these schools.
Spells from these schools have a spell level 1 higher then normal for the specialist. These spells have a caster level of 2 lower than the specialist’s caster level and the save DC is 2 lower than normal if the spell allows a save. If the spell has no save the caster level is 4 lower then normal.
The specialist can only learn a number of spells per spell level from his opposed schools equal to half his Intelligence modifier(round down).
For spells from all other schools the specialist suffers a -2 on any Spellcraft checks and a -1 to their DC if they allow a non-harmless save, or a -1 to their effective caster level for determining variable, numeric effects if the spell has no save.
Spell Focus is allowed to spellcasters of 3rd level or higher and grants a +1 to the DC of spells if they allow a non-harmless save, or a +1 to their effective caster level for determining variable, numeric effects if the spell has no save
to spells from the chosen school.
Greater Spell Focus is only allowed to specialist of 9th level or higher. It grants a +1 to DC of spells if they allow a non-harmless save, or a +1 to their effective caster level for determining variable, numeric effects if the spell has no save. It also grants a +1 bonus to caster level checks to over come spell resistance.
Thoughts, Comments, Ideas?
Specialist can prepare one additional spell of his speciality school per spell level each day.
Specialist gains a +2 bonus on Spellcraft checks involving spells from their speciality school.
All spells from the specialist school gain either a +1 to their DC if they allow a non-harmless save, or a +1 to their effective caster level for determining variable, numeric effects if the spell has no save.
At each new wizard level, the specialist gain 3 new spells of any spell level or levels that he can cast, but at least one of the spells must be from the specialist’s school.
The specialist also suffers the following disadvantages.
They must choose 2 schools of magic as opposed schools.
The specialist suffers a -8 penalty on Spellcraft checks involving spells from these schools.
Spells from these schools have a spell level 1 higher then normal for the specialist. These spells have a caster level of 2 lower than the specialist’s caster level and the save DC is 2 lower than normal if the spell allows a save. If the spell has no save the caster level is 4 lower then normal.
The specialist can only learn a number of spells per spell level from his opposed schools equal to half his Intelligence modifier(round down).
For spells from all other schools the specialist suffers a -2 on any Spellcraft checks and a -1 to their DC if they allow a non-harmless save, or a -1 to their effective caster level for determining variable, numeric effects if the spell has no save.
Spell Focus is allowed to spellcasters of 3rd level or higher and grants a +1 to the DC of spells if they allow a non-harmless save, or a +1 to their effective caster level for determining variable, numeric effects if the spell has no save
to spells from the chosen school.
Greater Spell Focus is only allowed to specialist of 9th level or higher. It grants a +1 to DC of spells if they allow a non-harmless save, or a +1 to their effective caster level for determining variable, numeric effects if the spell has no save. It also grants a +1 bonus to caster level checks to over come spell resistance.
Thoughts, Comments, Ideas?