OmegaMan950
First Post
A player and I were discussing the creation of a specialty priest for the church of Telchur (Chaotic Neutral God of Frost, found in Frostburn and Greyhawk Gazetteer). One of the drawbacks of this class was the loss of spontaneous casting of healing/inflict spells. I haven't had enough experience with 3rd edition rules, but I thought this would have been an acceptable loss. The player disagrees and states that the benefits do not compensate for the loss. I've been thinking over it and cannot come to a reasonable outcome. Another problem is that I haven't been able to find any specialty priests in any product I have access to, and so have no comparison to be able to judge by.
The class is based off of the normal cleric class with respect to BA, saves, and spells per level. I altered the class based on 2nd edition material.
The drawbacks were: Loss of turn undead, and Loss of spontaneous casting
The benefits were: immune to normal cold, +2 bonus vs magical cold attacks, bonus Endurance feat, and access to another domain available to Telchur.
I was thinking of allowing spontaneous casting of spells in a chosen domain, to reflect the outlook of Telchur. I was also thinking about adding weapon focus for the deities chosen weapon. Can anyone suggest any alterations? I am open to any options. (BTW, I think a lot of the newer classes released by WOTC are overpowered. In the campaign, most players are playing core classes with the exception of a multiclassed warlock.)
The class is based off of the normal cleric class with respect to BA, saves, and spells per level. I altered the class based on 2nd edition material.
The drawbacks were: Loss of turn undead, and Loss of spontaneous casting
The benefits were: immune to normal cold, +2 bonus vs magical cold attacks, bonus Endurance feat, and access to another domain available to Telchur.
I was thinking of allowing spontaneous casting of spells in a chosen domain, to reflect the outlook of Telchur. I was also thinking about adding weapon focus for the deities chosen weapon. Can anyone suggest any alterations? I am open to any options. (BTW, I think a lot of the newer classes released by WOTC are overpowered. In the campaign, most players are playing core classes with the exception of a multiclassed warlock.)