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Speculation Welcome: What's Next for D&D?
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<blockquote data-quote="GrimCo" data-source="post: 9249513" data-attributes="member: 7044462"><p>Corporations will do what corporations always try to do. Make money. C level executives love those fat bonuses.</p><p></p><p>They will probably milk the IP and D&D brand as much as they can to squeeze as much profit as they can.</p><p></p><p>So, more focus on subscription based SaaS and VTT. Online is where the money is and pandemic has speed up the online gaming aspect of ttrpgs.</p><p></p><p>Let's just take a look at average 5 people group that plays in real space. At best, everybody buys PHB, they all chip in for MM and DMG, maybe couple of books with some interesting character options, DM maybe forks out for adventure book or two. Realistically, one or two PHBs by group, MM, DMG, something like Tashas or Xanathars and thats it. D&D was always a cheap hobby, With 3 core books, some dices, pencils and paper, you could have fun for years. If you buy at full price, max cost is 5*50 for phb, 2*50 for dmg/mm, 2*50 for expansion books, 120 for 2-3 adventure books. Thats 570$ total. Realisticly, more like 300-350$ if you buy everything at full price. And you are good to go for next couple of years. </p><p></p><p>Now let's transfer that same group into virtual space. With just 9.99/month subscription, 5 people group spends per year 600$. And if you add paying for contetnt, that number can only go up.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9249513, member: 7044462"] Corporations will do what corporations always try to do. Make money. C level executives love those fat bonuses. They will probably milk the IP and D&D brand as much as they can to squeeze as much profit as they can. So, more focus on subscription based SaaS and VTT. Online is where the money is and pandemic has speed up the online gaming aspect of ttrpgs. Let's just take a look at average 5 people group that plays in real space. At best, everybody buys PHB, they all chip in for MM and DMG, maybe couple of books with some interesting character options, DM maybe forks out for adventure book or two. Realistically, one or two PHBs by group, MM, DMG, something like Tashas or Xanathars and thats it. D&D was always a cheap hobby, With 3 core books, some dices, pencils and paper, you could have fun for years. If you buy at full price, max cost is 5*50 for phb, 2*50 for dmg/mm, 2*50 for expansion books, 120 for 2-3 adventure books. Thats 570$ total. Realisticly, more like 300-350$ if you buy everything at full price. And you are good to go for next couple of years. Now let's transfer that same group into virtual space. With just 9.99/month subscription, 5 people group spends per year 600$. And if you add paying for contetnt, that number can only go up. [/QUOTE]
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