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<blockquote data-quote="Yaarel" data-source="post: 9249632" data-attributes="member: 58172"><p>Heh, you are certainly living up to your namesake.</p><p></p><p>I think 5e did well because it meets a needs that is difficult to find elsewhere, especially the in-person socializing − that is also possible reach across digital when useful. While the bulk of the income is coming from the younger generation, the 5e product came from surveys that mostly the earlier generations filled out. Meaning in the aggregate, what the earlier generations enjoyed most, the younger generation also found appealing.</p><p></p><p></p><p>Re superhero movies. This is a sensitive tentative comment. The superhero movie creators made strong efforts to reach beyond the core geek audience, namely the educated white males. This outreach is excellent, important, and effective. At the same time, certain big budget movies came across as hostile to their core audience. There were movies where the presence white male actors were absent or demonized or humiliated or harmed. The question is, who are these superhero movies made for if not for their core audience and customers? I feel the earlier generations have the ethical compass correct, where the geek culture needs to be more inclusive of all identities, including the cisgender heterosexual white male identity. The other identities have a right to impatient, and even angry at times to lash out against "all" cis-het white males. But not everyone is an enemy. The best longterm plans include all of our identies. Everyone gets a seat at the round table.</p><p></p><p></p><p>Im unsure why 5e "lost you as a customer". But if you are going back to 4e, you cant go too wrong. I love 4e.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9249632, member: 58172"] Heh, you are certainly living up to your namesake. I think 5e did well because it meets a needs that is difficult to find elsewhere, especially the in-person socializing − that is also possible reach across digital when useful. While the bulk of the income is coming from the younger generation, the 5e product came from surveys that mostly the earlier generations filled out. Meaning in the aggregate, what the earlier generations enjoyed most, the younger generation also found appealing. Re superhero movies. This is a sensitive tentative comment. The superhero movie creators made strong efforts to reach beyond the core geek audience, namely the educated white males. This outreach is excellent, important, and effective. At the same time, certain big budget movies came across as hostile to their core audience. There were movies where the presence white male actors were absent or demonized or humiliated or harmed. The question is, who are these superhero movies made for if not for their core audience and customers? I feel the earlier generations have the ethical compass correct, where the geek culture needs to be more inclusive of all identities, including the cisgender heterosexual white male identity. The other identities have a right to impatient, and even angry at times to lash out against "all" cis-het white males. But not everyone is an enemy. The best longterm plans include all of our identies. Everyone gets a seat at the round table. Im unsure why 5e "lost you as a customer". But if you are going back to 4e, you cant go too wrong. I love 4e. [/QUOTE]
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