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Speculation Welcome: What's Next for D&D?
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<blockquote data-quote="Meech17" data-source="post: 9259552" data-attributes="member: 7044459"><p>I own both of them, and have read the first. It's fine. It's not the kind of book that made me run to all my friends who read fantasy and insist that they read it because it blew me away.. But I didn't hate it. The pacing was good and the characters were enjoyable. With that said it's been a couple years and the sequel is still on my TBR list. So it obviously didn't impress me that much. I do intend to read it soon though. I'm trying to read more, and I've just finished my second book for the year.</p><p></p><p>I can't help but wonder this as well. He has a burning love for adventure modules, and game design. He has waxed poetic about old modules quite a lot. I'm surprised he's never tried his hand at making one. </p><p></p><p>I'm a really big fan of Colville. He got me back into D&D and behind the DM's screen. I watched his videos religiously for a couple years plotting out my campaign begging various friends to try playing, which never worked out until this last year.</p><p></p><p>Matt's videos are all mostly system agnostic. He uses/used 5E as the example because it was the current edition of the game and also the one he was playing. I think probably 2/3s, if not more of his advice could be carried over into just about any other system. </p><p></p><p>I'm in the same boat. I love Matt, I like the ideas he's showing off, and I enjoy the updates showing how the sausage is made in TTRPG development, but I don't think I'm the target audience for his game. I'm much more into theater of the mind style of play, with a lower emphasis on combat. I do hope it goes well and I look forward to seeing it. If he puts out a setting book I'll probably pick that up.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9259552, member: 7044459"] I own both of them, and have read the first. It's fine. It's not the kind of book that made me run to all my friends who read fantasy and insist that they read it because it blew me away.. But I didn't hate it. The pacing was good and the characters were enjoyable. With that said it's been a couple years and the sequel is still on my TBR list. So it obviously didn't impress me that much. I do intend to read it soon though. I'm trying to read more, and I've just finished my second book for the year. I can't help but wonder this as well. He has a burning love for adventure modules, and game design. He has waxed poetic about old modules quite a lot. I'm surprised he's never tried his hand at making one. I'm a really big fan of Colville. He got me back into D&D and behind the DM's screen. I watched his videos religiously for a couple years plotting out my campaign begging various friends to try playing, which never worked out until this last year. Matt's videos are all mostly system agnostic. He uses/used 5E as the example because it was the current edition of the game and also the one he was playing. I think probably 2/3s, if not more of his advice could be carried over into just about any other system. I'm in the same boat. I love Matt, I like the ideas he's showing off, and I enjoy the updates showing how the sausage is made in TTRPG development, but I don't think I'm the target audience for his game. I'm much more into theater of the mind style of play, with a lower emphasis on combat. I do hope it goes well and I look forward to seeing it. If he puts out a setting book I'll probably pick that up. [/QUOTE]
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