At one of the seminars at gencon one of the designers, i forget who, suggested speeding up play by halfing the monsters hit points. As a 4e DM who only gets to run a game for one or two sessions a month with only 2 hours of quality play time in which we usually manage 2 or 3 encounters I am interested in any idea to speed on play so we can actually finish the campaign this decade.
I think the suggestion to cut hit points is a good one but it does make the encounters a bit easier so I was wondering about giving the monsters a bonus to hit and on their damage rolls say +1 to hit and +1 on each damage dice. What does the collected wisdom of enworld think?
I think the suggestion to cut hit points is a good one but it does make the encounters a bit easier so I was wondering about giving the monsters a bonus to hit and on their damage rolls say +1 to hit and +1 on each damage dice. What does the collected wisdom of enworld think?