Skyscraper
Adventurer
Break from the 5E discussion.
In looking to speed up 4E combat, we're considering to halve all creature and monster hit points. Have you tried this? Either yes or no, what do you think about the idea?
If we were to go ahead, what specific problems do you foresee?
For example, I assume creatures would be bloodied at half their new hit point value, so that they'd be bloodied half the time like they are now. But what about healing surges: should they be kept at their unchanged value, thus becoming equal to half the new hit point value?
Thanks for thoughts and input.
In looking to speed up 4E combat, we're considering to halve all creature and monster hit points. Have you tried this? Either yes or no, what do you think about the idea?
If we were to go ahead, what specific problems do you foresee?
For example, I assume creatures would be bloodied at half their new hit point value, so that they'd be bloodied half the time like they are now. But what about healing surges: should they be kept at their unchanged value, thus becoming equal to half the new hit point value?
Thanks for thoughts and input.