Lhorgrim
Explorer
This isn't a 4E bash thread, but I do need some help keeping my game alive.
My main problem as the DM is the speed of play. Too often I find myself stopping the game to draw out a combat map at the beginning of an encounter. It really drops us all out of the moment when I have to whip out the dry-erase markers and spend the next several minutes drawing.
Because the combat environment is now so important, it takes even longer to draw the map because the scenery now can have an important effect on combat options.
Most of my other game issues may be more related to the gamers than the game. The group is made up of several minis games players, and they tend to run their characters more as game pieces than characters.
I can throw more non-combat encounters at them, but I'm guessing that will just cause them to drop out of the group.
I can't map the combats ahead of time unless I make the adventures more linear, and then I feel like I might as well be playing D&D minis.
Advice for speeding things up is appreciated.
My main problem as the DM is the speed of play. Too often I find myself stopping the game to draw out a combat map at the beginning of an encounter. It really drops us all out of the moment when I have to whip out the dry-erase markers and spend the next several minutes drawing.
Because the combat environment is now so important, it takes even longer to draw the map because the scenery now can have an important effect on combat options.
Most of my other game issues may be more related to the gamers than the game. The group is made up of several minis games players, and they tend to run their characters more as game pieces than characters.
I can throw more non-combat encounters at them, but I'm guessing that will just cause them to drop out of the group.
I can't map the combats ahead of time unless I make the adventures more linear, and then I feel like I might as well be playing D&D minis.

Advice for speeding things up is appreciated.