Here is something I cooked up for my game. I just never liked how stable the normal D&D spell system is. This is what I'm going to hand out to my players:
Each day the world slips closer into the grip of chaos. This chaos causes arcane spells to fail or have unpredictable results.
Due to the effects of chaos, arcane casters must make a spell check every time they cast a spell. The Spell check has a DC of 10 + the level of the spell. The Arcane Caster can add his or her Will bonus to the check. If the caster fails the spell check then he or she must then roll again on the wild spellcraft table (See Wild Spellcraft). If the character fumbles (rolls a 1 on this check) then they get –10 when rolling to the wild spellcraft table. If they roll a 20 (a critical) on their spell check they must roll again and if the roll is greater than the DC of the spell it is considered maximized as the feat. If the spell being cast is already maximized then it is quickened as the feat instead. If the Spell is both maximized and quickened then the spell is cast but it stays memorized or prepared.
I want to work out the bugs before I put this into effect. Any comment is welcome. For the Record the Wild Spellcraft Table is the one from Natural 20's book.
Thanks
NetNomad
Each day the world slips closer into the grip of chaos. This chaos causes arcane spells to fail or have unpredictable results.
Due to the effects of chaos, arcane casters must make a spell check every time they cast a spell. The Spell check has a DC of 10 + the level of the spell. The Arcane Caster can add his or her Will bonus to the check. If the caster fails the spell check then he or she must then roll again on the wild spellcraft table (See Wild Spellcraft). If the character fumbles (rolls a 1 on this check) then they get –10 when rolling to the wild spellcraft table. If they roll a 20 (a critical) on their spell check they must roll again and if the roll is greater than the DC of the spell it is considered maximized as the feat. If the spell being cast is already maximized then it is quickened as the feat instead. If the Spell is both maximized and quickened then the spell is cast but it stays memorized or prepared.
I want to work out the bugs before I put this into effect. Any comment is welcome. For the Record the Wild Spellcraft Table is the one from Natural 20's book.
Thanks
NetNomad